NiKr wrote: » If you PKed a citizen of your own node, you can't remove that counter tick until you change nodes. Nomads can obviously PK anyone and then just do a quest in their victim's nodes.
SongRune wrote: » No disagreement on the rest but this part is bad design. There's not necessarily a good way to know in advance what node someone is from, particularly if you're both abroad. There are also enough situations where you might need to fight a fellow node member after going red for another reason.
SongRune wrote: » it'd break the system a bit to give you uncleansable PK count for defending yourself at that point.
Noaani wrote: » As far as I am aware, your PK count only goes up with corruption kills. As such, if you are defending yourself, your PK count doesnt go up because you wont be gaining corruption.
George_Black wrote: » I disagree. I dont think there will be such a concept as a PK alt. You can have a red character moving around to find greens to kill without worrying about losing your gear upon death, nor will such a character go far without being jumped on like some pinata. Remember, Steven said there will be activities that will enable a char to redeem themselves, lowering the PK count (not talking about corruption points here) to zero. Such a suggestion will make PKing easier. It will be a lot easier to do the redemption activities with one char and reduce the PK count of the account, rather than doing it painstakingly with all chars. Why is it important to reduce the PK count, some might ask. Because if you are a red player and your PK count is 4+ (or whatever the devs decide) there is 100% chance that you will drop inventory items as well as equiped (gear) items. I see no reason for this suggestion. Understand that the concept of "pk char" isnt realistic as I explained above. Not one bit.
George_Black wrote: » I disagree. I dont think there will be such a concept as a PK alt. You can have a red character moving around to find greens to kill without worrying about losing your gear upon death, nor will such a character go far without being jumped on like some pinata.
NiKr wrote: » George_Black wrote: » I disagree. I dont think there will be such a concept as a PK alt. You can have a red character moving around to find greens to kill without worrying about losing your gear upon death, nor will such a character go far without being jumped on like some pinata. I've seen (and have done it myself) multiple instances of people making glass cannon characters with trash gear just to go kill lowbies for a few hours.
CROW3 wrote: » 1) No, I just see more unintended consequences here that would result in eroding the punishment for the vast majority of murderhobos that do so on a single toon
Azherae wrote: » Well, what stopped you? Or them?
CROW3 wrote: » If I kill 3 players on 3 toons and have corruption on a 4th toon as if I killed 9 greens, I guarantee they will reduce the overall penalties on corruption. I agree with the spirit of the idea - punish the player, but at a practical level, I think it will just backfire and reduce the overall effectiveness of the guardrail.
CROW3 wrote: » I agree with both of those points, and I see griefers blanketing the forums with whining such that the baseline rules would be adjusted to accommodate for a minority of players. Just the way these things tend to go.
NiKr wrote: » Noaani wrote: » As far as I am aware, your PK count only goes up with corruption kills. As such, if you are defending yourself, your PK count doesnt go up because you wont be gaining corruption. I think he meant that you PKed a player and then their friend who's your nodemate comes to kill you in revenge, but if you now kill them as a Red - you'll get an uncleanseable PK tick. And yeah, I see how that might be a problem, even if I'd like that kind of interaction to be resolved through a more diplomatic method.
Noaani wrote: » I mean, the risk that anyone is able to attack and kill you with no penalty, and you will suffer a penalty for defending yourself is already an established aspect of corruption. I fail to see how this is any different.
akabear wrote: » Well, I guess you could go pk someone 4x and switch to your alt, pk again 4x, switch again.. and well.. techinically you could do a lot of harm with little personal risk..hmmm No account wide pk count please.. I want my alts to by my alts.