Noaani wrote: » While it is generally better to buff something than nerf something, there are times when both are needed. In your example above, if the OP class is so OP that classes that are supposed to beat it (or be a good match for it) are having trouble, you then have the option to either buff every class in the game and then also every mob to maintain PvE difficulty, or need the class in question. It needs to be a case by case thing, with the understanding that buffing is a better option if available.
worddog wrote: » I'm more so talking about mechanics. Like if a class is so OP that the class that counters it is having trouble, give them more tools like silences and stuff.
worddog wrote: » Noaani wrote: » While it is generally better to buff something than nerf something, there are times when both are needed. In your example above, if the OP class is so OP that classes that are supposed to beat it (or be a good match for it) are having trouble, you then have the option to either buff every class in the game and then also every mob to maintain PvE difficulty, or need the class in question. It needs to be a case by case thing, with the understanding that buffing is a better option if available. I'm more so talking about mechanics. Like if a class is so OP that the class that counters it is having trouble, give them more tools like silences and stuff. If the actual numbers are just ridiculous to the point they're a PVE issue than yeah a nerf would make sense. I just don't want to see mages get weaker teleports or casters get smaller AOE heals.
CROW3 wrote: » nerfing or buffing is totally relative to what you're nerfing or buffing. The argument of whether nerfing in and of itself is better or worse than buffing in and of itself, is inane.
worddog wrote: » CROW3 wrote: » nerfing or buffing is totally relative to what you're nerfing or buffing. The argument of whether nerfing in and of itself is better or worse than buffing in and of itself, is inane. To some degree sure like if someone can instantly kill 100 players with a single ability than yeah you'd have to nerf that. But I think if the power is more nuanced it's better to allow players to deal with the threat rather than remove the threat.
Taaku wrote: » Honestly, classes shouldn't be balanced within the 5% margin of each other. Every class should be stupid OP but in it's own unique way. That's what makes a class feel good to play. That's what makes classes unique. And if everyone is stupid OP in their own way that you shouldn't feel bad if a class has to use every friggin 30min+ CD to kill you.
ariatras wrote: » I'll take nerfs. If you buff in response to balancing based on rock paper scissors, you'll most likely end up with a lot of CC (silence, stun, root, fear etc) And CCs are anti-fun.
worddog wrote: » That's fair, but maybe CC should be restricted to class counters. Like CC that only works against certain classes that you're meant to directly counter.
worddog wrote: » ariatras wrote: » I'll take nerfs. If you buff in response to balancing based on rock paper scissors, you'll most likely end up with a lot of CC (silence, stun, root, fear etc) And CCs are anti-fun. That's fair, but maybe CC should be restricted to class counters. Like CC that only works against certain classes that you're meant to directly counter.
NiKr wrote: » worddog wrote: » That's fair, but maybe CC should be restricted to class counters. Like CC that only works against certain classes that you're meant to directly counter. We'll have a limited amount of points to put into abilities and limited slots on the skillbar. Having super specific utility abilities might not get used often enough to justify their existence. Even archetype-based counters would probably be overlooked, unless some archetypes are way too OP.
worddog wrote: » NiKr wrote: » worddog wrote: » That's fair, but maybe CC should be restricted to class counters. Like CC that only works against certain classes that you're meant to directly counter. We'll have a limited amount of points to put into abilities and limited slots on the skillbar. Having super specific utility abilities might not get used often enough to justify their existence. Even archetype-based counters would probably be overlooked, unless some archetypes are way too OP. More so like normal abilities just have added CC against some classes, but work normally otherwise.