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Wind Physics for Abilities?

We saw in the seasons tech demo that grass and trees could sway with the wind.

What if when you cast an ability with any sort of shockwave or forceful push, the trees and grass actually swayed away from you.

Imagine a berserker with some sort of roar ability that pushes enemies away from him or disorientates them, and as he roars, the nearby trees and foliage actually get pushed back. That would be so cool.

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    prymortalprymortal Member, Braver of Worlds, Kickstarter, Alpha One
    worddog wrote: »
    We saw in the seasons tech demo that grass and trees could sway with the wind.

    What if when you cast an ability with any sort of shockwave or forceful push, the trees and grass actually swayed away from you.

    Imagine a berserker with some sort of roar ability that pushes enemies away from him or disorientates them, and as he roars, the nearby trees and foliage actually get pushed back. That would be so cool.

    You could add that quite easy, If it was a single player game probably a great thing to add. But why tax the servers performance for novelty that will only appease some RP'ers, as it is there is enough immersion. When a castle siege is going on that has to happen for every player rendered skills.
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    prymortal wrote: »
    worddog wrote: »
    We saw in the seasons tech demo that grass and trees could sway with the wind.

    What if when you cast an ability with any sort of shockwave or forceful push, the trees and grass actually swayed away from you.

    Imagine a berserker with some sort of roar ability that pushes enemies away from him or disorientates them, and as he roars, the nearby trees and foliage actually get pushed back. That would be so cool.

    You could add that quite easy, If it was a single player game probably a great thing to add. But why tax the servers performance for novelty that will only appease some RP'ers, as it is there is enough immersion. When a castle siege is going on that has to happen for every player rendered skills.

    What if wind is client side? Are graphics even managed by the server? People playing on low graphics are seeing totally different things compared to people playing on ultra right?
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    I think it can be done, especially since they have UE5
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