Myosotys wrote: » worddog wrote: » Take their stuff away sure but I hate the idea of being punished for a developers mistake. Cheaters no remorse, but people using bugs to their advantage? That shouldn't be ban worthy. Just take away anything they got from abusing the bug. Are you trolling ? Exploit = cheating. The players who whill exploit deserves permaban or at least resert char lvl 1 as a warning and permaban the second time.
worddog wrote: » Take their stuff away sure but I hate the idea of being punished for a developers mistake. Cheaters no remorse, but people using bugs to their advantage? That shouldn't be ban worthy. Just take away anything they got from abusing the bug.
LordBlank wrote: » ClintHardwood wrote: » I disagree. Ban exploiters or else you end up with a New World fiasco, where everyone abuses every bug as soon as it comes up and tanks the economy altogether. ban exploiters for bad game designs?
ClintHardwood wrote: » I disagree. Ban exploiters or else you end up with a New World fiasco, where everyone abuses every bug as soon as it comes up and tanks the economy altogether.
Aerlana wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. many players does this, for free, AND without exploiting what they find. They find bug, try to reproduce one or two more time to do a report as full as possible to make the work of devs easier. and then leave... not doing it 1 or 2h if not more The bug exploiter will report sure... after abusing it, and getting unfair advantage from it. worddog wrote: » People who exploit and report the bugs get banned in every game I've played. People who reports the bugs are not banned in every game i've played... 3/4 of mmorpg i played, i reported at least one bug i could exploit to get mass money (directly from generating money/components, or indirectly by having stupidly easy kill of some ennemies) I never got banned. The problem is not finding a bug, but exploiting it. Many players don't want to exploit, and risk a big sanction is often enough to avoid people exploiting bug... and just reporting them. The "hey, ok, i abused the bug hours long, and got as much money in those 4 hours that what i get in one month farm... BUT after those 4 hours i did report, i am good guy no ? " is not how it works.
worddog wrote: » Btw exploiters are literally your best QA team and they do it for free.
worddog wrote: » People who exploit and report the bugs get banned in every game I've played.
Noaani wrote: » LordBlank wrote: » ClintHardwood wrote: » I disagree. Ban exploiters or else you end up with a New World fiasco, where everyone abuses every bug as soon as it comes up and tanks the economy altogether. ban exploiters for bad game designs? Are you suggesting that exploiters are somehow forced to exploit when they find a means to do so? I am of the opinion that people have free will. If someone sees an obvious exploit, according to me, they have the choice to just not exploit it. In order to state that banning exploiters is banning people for bad game design, you need to assume that these exploiters do not have basic free will - that they are unable to not exploit a situation should they come across one. So, I am really curious now, why do exploiters not have free will? Are they being coerced? Blackmailed?
worddog wrote: » If an exploit exists, exploiters will exist. You either join them and exploit until it's fixed, or you let them ruin your experience while you wait for them to be banned.
Basically, I want a game with ZERO exploits. If exploiters show the devs all the big bad exploits during the alpha and betas we should be fine.
Noaani wrote: » worddog wrote: » If an exploit exists, exploiters will exist. You either join them and exploit until it's fixed, or you let them ruin your experience while you wait for them to be banned. I mean, there are other options. Not using said exploit, knowing full well that those that do use it will have their account banned before long is the option the vast majority of people take. This isn't something that will inherently ruin your experience, and the satisfaction when these players get banned and you do not more than makes up for any perceived slight you may feel. Why is it that you didn't even consider it? To you, it's either have a shit time, or join in on the exploit. As I said, people like this (people like you, if you are saying this is you) do not deserve to play online games. This suggestion is - as you can no doubt tell - abhorrent to most gamers. This is because the knowledge that an account will be banned for exploiting is the remedy most people seek when others have used exploits against them. Without that punishment, there is no remedy for people that have had exploits used against them. Basically, I want a game with ZERO exploits. If exploiters show the devs all the big bad exploits during the alpha and betas we should be fine. Yeah, we all want that, but we also all know it won't happen. I have yet to play an online game of any type where I have not reported at least three bugs, most of which have potential exploits associated with them. Now, I have a question for you. Imagine Intrepid said they won't ban exploiters in the live game. They won't do that, but just imagine it. Now imagine you are in the alpha or beta, and you find an exploit. What incentive do you have to report it to Intrepid, as opposed to waiting for the game to go live so that you can gain from this exploit without fear of an account ban? The answer is that you literally have no incentive.
worddog wrote: » Bugs are way different from actual exploits. League of Legends has hundreds of bugs, but when something can actually impact your ability to win the game? It's hotfixed within 24hrs. Same with CS:GO, Dota 2, StarCraft 2, Smite, Fortnight, Valorant, and any competitive game I can think of. They even patch duplication bugs in Minecraft by the next patch usually, and that game isn't even competitive. The reason this occurs is because people abuse exploits. If no one abused the exploits developers would have ZERO incentive to actually fix them. Why waste money solving a problem that isn't a problem yet? Exploiters are bad, yes, but I believe they are a necessary evil to prevent lazy game design.
worddog wrote: » Aerlana wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. many players does this, for free, AND without exploiting what they find. They find bug, try to reproduce one or two more time to do a report as full as possible to make the work of devs easier. and then leave... not doing it 1 or 2h if not more The bug exploiter will report sure... after abusing it, and getting unfair advantage from it. worddog wrote: » People who exploit and report the bugs get banned in every game I've played. People who reports the bugs are not banned in every game i've played... 3/4 of mmorpg i played, i reported at least one bug i could exploit to get mass money (directly from generating money/components, or indirectly by having stupidly easy kill of some ennemies) I never got banned. The problem is not finding a bug, but exploiting it. Many players don't want to exploit, and risk a big sanction is often enough to avoid people exploiting bug... and just reporting them. The "hey, ok, i abused the bug hours long, and got as much money in those 4 hours that what i get in one month farm... BUT after those 4 hours i did report, i am good guy no ? " is not how it works. Yeah I'm only referring to people who exploit and report. Even if you exploit I think your ONLY responsibility is to report it, I think abusing a bug after reporting it is totally fine. It sucks that it exists but if you have to exploit to beat other exploiters than that is just the meta. Better than not being able to play because of the bad exploiters that actually want to ruin the game, but those are not all exploiters.
JustVine wrote: » People talk about the obvious exploits because it's easy to say ban them. While I agree with the sentiment, its an obvious answer and a pretty predictable response. I'll therefore ask the harder question that might actually give IS fresh opinions on something they don't have a set answer to already. Scenario: User comes across a ring of herb harvesting points. They feel fortunate. It's in an obscure part of the map on a plateau they don't see people in usually since it's such rugged terrain with few mobs. So they pick all of the resource points, and then realize that the harvest point respawned at this specific spot again (probably due to terrain detection.) So now they could keep harvesting these herbs basically until their bag is completely full. As a gatherer with a game that's told you repeatedly how important exploration is to their game design, and how they want to reward exploration, it would be very reasonable to assume this might be intended by the devs. You are also disincentivized from talking about it or showing it to other people for obvious reasons. Now if you know anything about systems design you would know this was probably a bug. With enough time it can bend the intended economic model of the mats those harvesting points generate The reward for exploration almost certainly SHOULD have been the ring of herbs, not them respawning there. But most people aren't going to think about the larger implications of some gathering point respawning in harmony with the respawn timer. Especially in a game where getting home with those goods is already a risk. Prompt: Would this player be an exploiter if they kept picking at all? If so what should their punishment be? Does the number of times the player pick them matter to your feeling of this gatherer being an exploiter of this type? I personally think they should be given a warning if ever found out without having ever reported. I think they should be given a reward for finding the bug of some small value. But I also don't think the punishment should go further than that. No taking the money or mats they earned from the exploit in this case. But I'm sure there are some people who might want this to be the case.
Noaani wrote: » worddog wrote: » Bugs are way different from actual exploits. League of Legends has hundreds of bugs, but when something can actually impact your ability to win the game? It's hotfixed within 24hrs. Same with CS:GO, Dota 2, StarCraft 2, Smite, Fortnight, Valorant, and any competitive game I can think of. They even patch duplication bugs in Minecraft by the next patch usually, and that game isn't even competitive. The reason this occurs is because people abuse exploits. If no one abused the exploits developers would have ZERO incentive to actually fix them. Why waste money solving a problem that isn't a problem yet? Exploiters are bad, yes, but I believe they are a necessary evil to prevent lazy game design. Why are you talking about non-persistent games? Exploits in the games you are talking about pale in comparison to exploits in a persistent world. It is literally not the same thing - those games have absolutely no place in this discussion at all. The repercussions in the games you are talking about basically last until the end of the match. Someone exploits, you lose, you move on. In an MMO, the repercussions of an exploit can literally last years - even if the exploit was only active for a matter of hours. So yeah, ban exploiters, they are scum.
Summpwner wrote: » I don't understand how this is even a point of discussion...
worddog wrote: » Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes. If you're fine with assuming things about strangers on the internet I guess there isn't any way to argue with you. You assumed I use exploits in MMO's. I do not. When a game has massive issues with exploits I simply stop playing that game because it isn't fun. I quit New World after the duplication exploits ruined the economy. If people do not try to exploit the game during the Alpha and Beta, you will have massive issues on launch. People who have experience exploiting games will be the best for the job. From how toxic your post is, I doubt you actually care about anything I've said...
Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes.
worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch.
akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage
insomnia wrote: » Summpwner wrote: » I don't understand how this is even a point of discussion... Because some people cheat/exploit games. I guess OP wants to be able to do it, without getting punished worddog wrote: » Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes. If you're fine with assuming things about strangers on the internet I guess there isn't any way to argue with you. You assumed I use exploits in MMO's. I do not. When a game has massive issues with exploits I simply stop playing that game because it isn't fun. I quit New World after the duplication exploits ruined the economy. If people do not try to exploit the game during the Alpha and Beta, you will have massive issues on launch. People who have experience exploiting games will be the best for the job. From how toxic your post is, I doubt you actually care about anything I've said... worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch. yes BEFORE launch. A big difference That isn't the only reason New World died. Now you are just talking BS. The game had so many issues. And do YOU realise there is a huge difference between exploing in a testing phase, and in the released game. I recall there were people in APoC that did try to cheat etc. But it was to find the issues and they did report them, if i remember correctly. Again, a difference. Part of testing can be to "break the game". Find bugs and exploits
worddog wrote: » Noaani wrote: » worddog wrote: » Bugs are way different from actual exploits. League of Legends has hundreds of bugs, but when something can actually impact your ability to win the game? It's hotfixed within 24hrs. Same with CS:GO, Dota 2, StarCraft 2, Smite, Fortnight, Valorant, and any competitive game I can think of. They even patch duplication bugs in Minecraft by the next patch usually, and that game isn't even competitive. The reason this occurs is because people abuse exploits. If no one abused the exploits developers would have ZERO incentive to actually fix them. Why waste money solving a problem that isn't a problem yet? Exploiters are bad, yes, but I believe they are a necessary evil to prevent lazy game design. Why are you talking about non-persistent games? Exploits in the games you are talking about pale in comparison to exploits in a persistent world. It is literally not the same thing - those games have absolutely no place in this discussion at all. The repercussions in the games you are talking about basically last until the end of the match. Someone exploits, you lose, you move on. In an MMO, the repercussions of an exploit can literally last years - even if the exploit was only active for a matter of hours. So yeah, ban exploiters, they are scum. So you ban exploiters, and then what? In New World, they had a massive duplication exploit. They proceeded to ban the exploiters. Guess what, the damage had already been caused, and banning the exploiters didn't do anything. They also banned the exploiters but never actually fixed the exploit, so all the exploiters just made new accounts and did it again. So no, banning exploiters has genuinely ZERO impact. If you don't fix the exploits, they will ALWAYS be exploited. The only solution is to fix the exploits, banning exploiters literally never solves the problem ever. In every game I've played with exploiters, banning them has never fixed the issue. The point I'm trying to make is not that exploiters are good players, but that the actual problem with exploits is not the exploiters, it's the exploits themselves.
Noaani wrote: » worddog wrote: » Noaani wrote: » worddog wrote: » Bugs are way different from actual exploits. League of Legends has hundreds of bugs, but when something can actually impact your ability to win the game? It's hotfixed within 24hrs. Same with CS:GO, Dota 2, StarCraft 2, Smite, Fortnight, Valorant, and any competitive game I can think of. They even patch duplication bugs in Minecraft by the next patch usually, and that game isn't even competitive. The reason this occurs is because people abuse exploits. If no one abused the exploits developers would have ZERO incentive to actually fix them. Why waste money solving a problem that isn't a problem yet? Exploiters are bad, yes, but I believe they are a necessary evil to prevent lazy game design. Why are you talking about non-persistent games? Exploits in the games you are talking about pale in comparison to exploits in a persistent world. It is literally not the same thing - those games have absolutely no place in this discussion at all. The repercussions in the games you are talking about basically last until the end of the match. Someone exploits, you lose, you move on. In an MMO, the repercussions of an exploit can literally last years - even if the exploit was only active for a matter of hours. So yeah, ban exploiters, they are scum. So you ban exploiters, and then what? In New World, they had a massive duplication exploit. They proceeded to ban the exploiters. Guess what, the damage had already been caused, and banning the exploiters didn't do anything. They also banned the exploiters but never actually fixed the exploit, so all the exploiters just made new accounts and did it again. So no, banning exploiters has genuinely ZERO impact. If you don't fix the exploits, they will ALWAYS be exploited. The only solution is to fix the exploits, banning exploiters literally never solves the problem ever. In every game I've played with exploiters, banning them has never fixed the issue. The point I'm trying to make is not that exploiters are good players, but that the actual problem with exploits is not the exploiters, it's the exploits themselves. I mean, bad game developers are bad game developers. Banning exploiters isnt the action a developer takes to fix the issue, that is the action the developer takes to punish the exploiters. Fixing the exploit is a different thing. As to New World, if they are banning players for exploiting and not also banning their credit card, IP address (if static), and MAC address, then they are not really banning them. The fact that they didnt fix the exploit BEFORE taking action on player accounts (going by what you said) just points to how bad they are.