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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Classes with bonuses in harvesting, crafting, trading - (or long quest ?)
Myosotys
Member
Will there be a class (or classes) with harvesting/crafting/trade bonuses?
Some players set their sights on being rich. These players are often very active commercially and should be encouraged.
The idea would be to favor players who like to farm resources, craft and trade.
- On the one hand this would allow these players to do what they like.
- On the other hand, it would boost the economy and the trade interactions between players.
- Finally, it would allow those who hate these things to trade more with the crafters.
Something like that already planned?
Edit : If this kind of class bonus is not an option, it could be a long quest. A quest, requiring weeks and weeks of farming so that only a few enthusiasts manage to finish it.
The reward could be a title of "Merchant" (for example). With bonuses for harvesting, crafting, luck, trade, tax advantages etc...).
In modern MMOs, I find that there is a lack of long and complex quests. I don't know if the majority of the community shares my opinion, but I hate numerous, short and repetitive quests (FedEX quests).
Some players set their sights on being rich. These players are often very active commercially and should be encouraged.
The idea would be to favor players who like to farm resources, craft and trade.
- On the one hand this would allow these players to do what they like.
- On the other hand, it would boost the economy and the trade interactions between players.
- Finally, it would allow those who hate these things to trade more with the crafters.
Something like that already planned?
Edit : If this kind of class bonus is not an option, it could be a long quest. A quest, requiring weeks and weeks of farming so that only a few enthusiasts manage to finish it.
The reward could be a title of "Merchant" (for example). With bonuses for harvesting, crafting, luck, trade, tax advantages etc...).
In modern MMOs, I find that there is a lack of long and complex quests. I don't know if the majority of the community shares my opinion, but I hate numerous, short and repetitive quests (FedEX quests).
1
Comments
I would like if a players invests into crafting/trade bonuses, to lock themselves out from having combat bonuses.
But harvesting bonuses should be granted to combat fit players, to prevent all these conflicting discussions about PvP-er vs gatherer.
I think you are the only one to see a « conflicting discussion »
Personnaly, I hate crafting, I dont care if im rich or poor, I always spend my gold, and I would be fine to buy all my items to some crafters.
Actually I enjoy the pinned thread.
And all those solo gatherer « suggestions »
But I am somewhat concerned by the hidden purpose of that thread.
(they had to change the wording a few times by the way)
That make sense. If this kind of class bonus is not an option, it could be a long quest. A quest, requiring weeks and weeks of farming so that only a few enthusiasts manage to finish it.