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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[Ability suggestion] i would like to play with these abilities in AoC [video included]
GroundBird
Member
Hello there,
Since about 2 months AoC got my attention by watching video's mostly from Narc's videochannel. As far as videogames go, im only interested the ones that are excellent and/or have something special that makes it stand out from the rest, in the positive sense. Not like the cancerous braininfection mechanic called the "labour system" in ArcheAge. Ashes of Creation tickes many boxes in this perspective, dispite its not finished yet.
Not like anybody gives a damm, but im spending some of my free time at Blender to create a animation to explain how my ideal offensive and defensive skillset in a MOBA (League of Legends in this case) works and looks like. And since Steven stated in AMA (a week ago), answering the question of the amount of abilities per class, he stated that there would be roughly 35-40 active abilities per Archetype.
I've only seen 10 in some video's, so i suppose there is room for "inspiration", hence this dreadfully long introduction wich nobody could possibly would want to read.
Thus i would like to show you my WIP of the animation and .. well maybe something happens or something.
Vid: https://vimeo.com/762344931#t=44s (WIP #4)
Or watch https://vimeo.com/740464821 (WIP #2 with far less text and without ability scaling)
SpaceDino (offensive) focussus on debuffing/displacement/disruption and making sure something really dies and does not just gets to full health after taking near-lethal damage.
Alex (defensive) represents the (caster)Defender, more like a jack of all trades that gets stronger, the longer he participates in a fight by getting bombed by more abilities.
Wich then increases the AoE of his abilities and gains higher healing efficiency (wich make opponents want to bomb him harder, wich then escaltates).
So here you go. I suppose i could elaborate my design philosophy, but that's TL:DR for this first comment. Maybe the Gods decided you have a opinion and gave you the enlightment to express you feelings.
Since about 2 months AoC got my attention by watching video's mostly from Narc's videochannel. As far as videogames go, im only interested the ones that are excellent and/or have something special that makes it stand out from the rest, in the positive sense. Not like the cancerous braininfection mechanic called the "labour system" in ArcheAge. Ashes of Creation tickes many boxes in this perspective, dispite its not finished yet.
Not like anybody gives a damm, but im spending some of my free time at Blender to create a animation to explain how my ideal offensive and defensive skillset in a MOBA (League of Legends in this case) works and looks like. And since Steven stated in AMA (a week ago), answering the question of the amount of abilities per class, he stated that there would be roughly 35-40 active abilities per Archetype.
I've only seen 10 in some video's, so i suppose there is room for "inspiration", hence this dreadfully long introduction wich nobody could possibly would want to read.
Thus i would like to show you my WIP of the animation and .. well maybe something happens or something.
Vid: https://vimeo.com/762344931#t=44s (WIP #4)
Or watch https://vimeo.com/740464821 (WIP #2 with far less text and without ability scaling)
SpaceDino (offensive) focussus on debuffing/displacement/disruption and making sure something really dies and does not just gets to full health after taking near-lethal damage.
Alex (defensive) represents the (caster)Defender, more like a jack of all trades that gets stronger, the longer he participates in a fight by getting bombed by more abilities.
Wich then increases the AoE of his abilities and gains higher healing efficiency (wich make opponents want to bomb him harder, wich then escaltates).
So here you go. I suppose i could elaborate my design philosophy, but that's TL:DR for this first comment. Maybe the Gods decided you have a opinion and gave you the enlightment to express you feelings.
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