Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat animations
Lust69
Member
Personally I find the combat animations lacklustre I’ve always been a big fan of bdo combat animations but I think somewhere in between bdo and aoc’s current animations would be right or at least if keeping the current main attacks the same make the skills more flashy. The jumping over and shooting three arrow skill is a nice idea but it’s not flashy enough for me I feel it needs to be more exciting.
I couldn’t quite make out one part of the sword melee video is there an option to change the colour of animations and also the size of them similar to bdo. If not this is a good idea because one person could have it like it is as default and the next change it to red and bigger flashy animations.
Never the less it’s starting to look nice but I won’t be excited about a skill until there more bang for your buck.
Again the basic shooting arrows is nice but I’d get bored of this animation pretty fast I’m just imagining grinding for three hours would I really enjoy watching the basic animation over and over again.
I hope someone can see my point of view, I’ve been binge watching aoc content and it’s very impressive and I love what the team are doing they must be very passionate and their doing a great job.
I couldn’t quite make out one part of the sword melee video is there an option to change the colour of animations and also the size of them similar to bdo. If not this is a good idea because one person could have it like it is as default and the next change it to red and bigger flashy animations.
Never the less it’s starting to look nice but I won’t be excited about a skill until there more bang for your buck.
Again the basic shooting arrows is nice but I’d get bored of this animation pretty fast I’m just imagining grinding for three hours would I really enjoy watching the basic animation over and over again.
I hope someone can see my point of view, I’ve been binge watching aoc content and it’s very impressive and I love what the team are doing they must be very passionate and their doing a great job.
0
Comments
Attack animations and visual effects are two different things.
I agree BDO has some great attack animations. Such animations help add a lot of weight to combat and help to make things not feel as floaty. IE when you are attacking side to side in basic attack with daggers some people said it looked a tiny bit floaty but still very good. If An added step was involved or the animation tweaked it would help to make that animation be even stronger.
@Craiken
A basic attack doesn't mean there can't be a good animation to it. Then at that point skyrim type combat would be acceptable if a basic attack is to look very basic and attack animation doesn't matter
https://www.youtube.com/watch?v=6_KmhXxbdEA
Dragons dogma has basic attacks and their animations are great having some weight and style to it
https://www.youtube.com/watch?v=ENIvSvh6Yec
I don't need purple sparkles when I slash a snake, I just want a dead snake.
If I'm a god-like beast with the Vorpal Sword of Eversparkle and learned the 5 jump flip skip hop slashing tornado thrust from Shaolin. A few sparkles may be warranted.
https://www.youtube.com/watch?v=bw0lOA1clUM
AoC is a higher fantasy than L2's early versions, but the mass pvp aspect is similar and L2's early versions were quite nice in terms of visibility and readability of action.