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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Simple solution to everyone's main world PVP concern
Vissox
Member, Alpha Two
Whenever a "Green" player initiates combat with an npc, they get an honorable combat buff that doesn't allow them to be a target of purple and red players during, and for a few seconds after combat. Red and Purple marked players get no such buff. Problem solved.
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That group of players would be green themselves before the attack, so the buff wouldn't work against them.
This doesn't solve any of my concerns at all.
crazy how you didn't read my post.
So are you gonna name them or just be contrarian.
Unless Intrepid goes with the "intention over action" design, the act of attacking someone will flag you only once you've finished your strike. In other words, just as I said in my post, the group of players would be green, they would then make a single attack each which would then flag them as purple. But the attacks themselves would go through because they came from green players and not purple ones.
How to tell if you'll like AoC:
Go play Albion Online, level a bit, and venture into red and black zones. When you eventually die and lose everything you're carrying, which you will, will you ragequit and write a salty review on steam or try to get better? The answer to that question will be the same for AoC.
Sorry I didn't list every color of the fucking rainbow just so you would understand, that fucking OBVIOUSLY I ment that such a buff would protect players from combat from players while in the course of pve and healing for a few second afterwards.
It's bonkers to me that players want to turn their brain off but then advocate for hybrid combat over tab targeting. I think the main issue with this game is noone knows what they want to play. Games like LoL exist, that soley rely on pvp as meat and potatoes and mmo players lose their minds when they hear the concept.
Facts, these kids are free.
I'd rather weed out the people who think than make my comments easier for the disabled to read.
No thanks.
It takes out a huge chunk of world pvp to the point of almost removing it.
The world needs to be dangerous and unfair odds are an intrinsic part of combat.
If the game's world does not feel dangerous it feels sterile and this jus won't be a good rpg.
The corruption system as described will be more than enough. Its stats can always be buffed.
or not get ganked while killing mobs
wheres the risk then? why did you remove it? if we remove the risk, we should remove the reward too, its only fair
You're just making this worse for yourself, this post alone proves you are the exact kind of person I was talking about.
Anyway, where this thread should be going if people can manage to behave. Giving a PvP immunity during PvE encounters could be helpful. Depending on how soon after the mob they kill is defeated they may have time to heal and buff up to level the playing field with people who want to fight them.
fixes all your concerns. Enough of all these shit posts with stupid "solutions" for non-issues.
Where is the conflict of interests? Where is the danger of failure?
What are you even talking about, unable to be attacked just because you just wanna kill mobs and lvl/gather?
This suggestion isnt at all what AoC is trying to be. Why should they implement this?
stop giving ideas in that carebearing direction
no
While I like the intent, it doesn't fit with what Steven is trying to create. Steven wants players to fight over PVE such as open world dungeon bosses and world bosses. If the players are protected from PVP while fighting those targets, that PVP won't be happening during the PVE fight.
My vote is to change it to the OP suggestion anyway. PVP over locations can happen before and after the PVE fight(s). If new coming players want to interfere with boss fights, the newcomers can do a DPS race against the boss to try to steal the drops. If a spawn of normal mobs is being fought over, the aggressor can DPS the mobs to help clear the area and then fight.
I think this change would make the gameplay feel much better and PVP over locations and bosses is still pretty much unrestricted. They could put it in Alpha 2 and test with feedback.
And even plain mobs, not just bosses.
You’re not going to be safe in Ashes.
Corruption is going to suck for the Red, but I don’t want to restrict their ability to make bad choices.
Aren't we all sinners?
Thanks!
No, greens are not special and shouldn't be treated so
Greens will simly pull aggro on them and steal mob kills and protect themselves against retaliation
The OP hasn't posted in three days.
What's that snazzy idiom?
Silence is golden??