NiKr wrote: » It's the fear of the unknown based on the knowledge of how bad "similar" things are.
NiKr wrote: » And a ton of people think that they know the "solution" to the "problem" of the system, even though they don't truly know the system.
GullibleSkeptic wrote: » Why are all these threads trying to change a system that hasn't been showcased let alone tested? Open world pvp in ashes sounds pretty balanced but no one can know yet. How about we let them make the system, we test it in Alpha 2 then if you don't like it you can come give constructive feedback here.
Strevi wrote: » GullibleSkeptic wrote: » Why are all these threads trying to change a system that hasn't been showcased let alone tested? Open world pvp in ashes sounds pretty balanced but no one can know yet. How about we let them make the system, we test it in Alpha 2 then if you don't like it you can come give constructive feedback here. "sounds pretty balanced but no one can know yet. " isn't this a contradiction? "we test it in Alpha 2 then if you don't like it you can come give constructive feedback here" I disagree on doing radical changes after Alpha 2. Better sooner than later. The Alpha 2 should be only about balancing, not dropping concepts and transforming the game from a PvP into a PvE game.
Okeydoke wrote: » NiKr wrote: » And a ton of people think that they know the "solution" to the "problem" of the system, even though they don't truly know the system. I think a lot of people are envisioning it worse than it will actually be. None of us really know exactly how it's going to be. This is all theory, that even if it was true in essence, won't be universally true. But I envision each player having a finite amount of murders that they are willing to commit over a given time frame, for many that number being 0. Others, 1, 3, 5, maybe some amount more. But I envision a tendency for players who are going to commit some amount of murder, to punch in their weight class. Why waste murder counts on randoms, low tier gatherers, and low/mid tier boss contesting when you and your guild are capable of contesting high end content. Some will punch below their weight class, but I see a tendency and compelling reasons not to. No one knows what's in someone elses inventory. Could be a full load, could be not much at all. Some murders are absolutely not going to end up being worth it in any way, and will be more damaging to the killer than beneficial. Some kills will be all risk, no reward. This will have a chilling effect on random, wanton murder, griefing and the like. I envision areas of the map that are relatively safe and very difficult for people to get away with murder in, and areas of the map that are not as safe. Dependent on the types of people and guilds who live in the area and population levels. There will be certain content that is heavily, heavily contested. But a decent amount of content and ways to make money that are not so heavily contested, in some cases even very lightly contested at best. I see a rhyme and reason to it, but with a chaotic element as well at times. Wouldn't be much fun without some level of chaos. Other people just see chaos. Gigachad guilds with nothing to do but hunt gatherers. There may be some of that. But gigachads have other gigachads to worry about too. All theory on my part, I don't profess this as fact.
NiKr wrote: » It's the fear of the unknown based on the knowledge of how bad "similar" things are. A ton of people think of WoW's faction-based genocidal pvp when they hear the word "pvp". And when all you know is "pvp = genocide with no penalty for the murderer" - you think that it's a bad mechanic that will kill the game. And a ton of people think that they know the "solution" to the "problem" of the system, even though they don't truly know the system.
Strevi wrote: » I disagree on doing radical changes after Alpha 2. Better sooner than later. The Alpha 2 should be only about balancing, not dropping concepts and transforming the game from a PvP into a PvE game.