Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Areas for specific classes
Myosotys
Member
Will some areas be accessible to some classes but not others?
I think it could bring some fun and some specifics for playing theses classes.
These areas would be accessible to these classrs for several reasons: Either because a class has an extra skill that allows it to reach specific areas (jumping, climbing etc.). Or because a class has specific resistances that allow it to resist monsters that other classes could not face (for example high resist fire to walk a long time on lava without dying).
I think it could bring some fun and some specifics for playing theses classes.
These areas would be accessible to these classrs for several reasons: Either because a class has an extra skill that allows it to reach specific areas (jumping, climbing etc.). Or because a class has specific resistances that allow it to resist monsters that other classes could not face (for example high resist fire to walk a long time on lava without dying).
1
Comments
Yeah I mean a small thing not a whole region )
Thank you. Good to know that there will be some skills for better exploration.
But nothing about the resistances to be able to go somewhere other cannot.
Or skills to help others reach places.
Mages could make portals to enter and exit somewhere else not far away.
Healers could keep others alive inside damage dealing environment or heal them while they fall.
Some could grab a player and throw him over a chasm. Mounts might however serve better reaching certain places. I would rather give such special traits to mounts than to classes.
Yeah it's nice too but only if you access to some rare items. To increase trade and interaction between players. Or to find a reason to make a second char when you start to be fed up with the game.
Some might be designed more towards the interests of a specific class. Sure.