Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
100 REASONS why PVE SERVERS can't work for ASHES
Jahlon
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
So first it was a discussion about the open world PVP system and how even with the corruption system nothing was going to stop the game from becoming a gank-box. After breaking down corruption, how every kill requires between 2.8 and 6.4 hours of grinding to earn back, and how corruption compounds with each kill and is multiplied by not only how many kills you have but also the level disparity. Apparently that wasn’t enough because now the push is for PVE servers.
Now, don’t get me wrong, PVE servers work in some games, but Ashes of creation has too many interconnected and interwoven systems to suddenly just remove flagging and hope that it doesn't cause a cascade breakdown. Take out flagging, there goes bounty hunting. That’s 1 of 8 PVP themes gone. Caravans become less of an option since you can run 10% of a caravan load with your mule out. Just like that 2 of 8 systems gone. Player Agency and Emergent Gameplay turning into conflict? Not without flagging.
I’m willing to listen to any argument about how PVE servers could work. Just leave it in the comments or come over to my show.
https://youtu.be/aNpiuKCX3Dk
Now, don’t get me wrong, PVE servers work in some games, but Ashes of creation has too many interconnected and interwoven systems to suddenly just remove flagging and hope that it doesn't cause a cascade breakdown. Take out flagging, there goes bounty hunting. That’s 1 of 8 PVP themes gone. Caravans become less of an option since you can run 10% of a caravan load with your mule out. Just like that 2 of 8 systems gone. Player Agency and Emergent Gameplay turning into conflict? Not without flagging.
I’m willing to listen to any argument about how PVE servers could work. Just leave it in the comments or come over to my show.
https://youtu.be/aNpiuKCX3Dk
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