Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
100 REASONS why PVE SERVERS can't work for ASHES
Jahlon
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
So first it was a discussion about the open world PVP system and how even with the corruption system nothing was going to stop the game from becoming a gank-box. After breaking down corruption, how every kill requires between 2.8 and 6.4 hours of grinding to earn back, and how corruption compounds with each kill and is multiplied by not only how many kills you have but also the level disparity. Apparently that wasn’t enough because now the push is for PVE servers.
Now, don’t get me wrong, PVE servers work in some games, but Ashes of creation has too many interconnected and interwoven systems to suddenly just remove flagging and hope that it doesn't cause a cascade breakdown. Take out flagging, there goes bounty hunting. That’s 1 of 8 PVP themes gone. Caravans become less of an option since you can run 10% of a caravan load with your mule out. Just like that 2 of 8 systems gone. Player Agency and Emergent Gameplay turning into conflict? Not without flagging.
I’m willing to listen to any argument about how PVE servers could work. Just leave it in the comments or come over to my show.
https://youtu.be/aNpiuKCX3Dk
Now, don’t get me wrong, PVE servers work in some games, but Ashes of creation has too many interconnected and interwoven systems to suddenly just remove flagging and hope that it doesn't cause a cascade breakdown. Take out flagging, there goes bounty hunting. That’s 1 of 8 PVP themes gone. Caravans become less of an option since you can run 10% of a caravan load with your mule out. Just like that 2 of 8 systems gone. Player Agency and Emergent Gameplay turning into conflict? Not without flagging.
I’m willing to listen to any argument about how PVE servers could work. Just leave it in the comments or come over to my show.
https://youtu.be/aNpiuKCX3Dk
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