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Alpha Two Gathering Updates

Goob job!
The gathering update is exciting and it brought up a few things that caugh my eye:
-tree physics, can we cut down a tree for killing people around us?
-land deterioration
-crops rotation
-removing poachers who are overhunting
-removing weeds in the node
-ecosystem health
-stealing lumber from the other node

I am telling people that PVE griefing is a thing, carebears are very oppressive when left unchecked.

I wonder how people will deal with this while having a Corruption system... they will take the hit with an alt?
Will people embrace guild wars?
Will people find fight back with PVE too?

I absolutely loved the land deterioration and crop rotation idea, land management seems to be a thing of the future in games.

https://www.youtube.com/watch?v=WyXMxhUK_p8
PvE means: A handful of coins and a bag of boredom.

Comments

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    D_KyzarD_Kyzar Member
    edited October 2022
    Update looked great.
    The only thing I would improve is the harvesting sound. One thing New World has is outstanding sound design. The slight echo of the chopping trees and mining is really good in New World and I hope AoC changes to something like that.

    As far as the land management.. sounds... cool? But I am worried about all the negative potential and additional coding it would take to mitigate it. Maybe something that comes in later?

    EDIT : Well, that will teach me to comment before finishing the whole presentation. They are adding echoes.
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    Arya_Yeshe wrote: »
    I wonder how people will deal with this while having a Corruption system... they will take the hit with an alt?

    Those in military nodes who get reduced corruption will collaborate with the bounty hunters and ensure in advance their safety.
    Node to node wars might also play a role in this as those flag all citizens. But that is the last resort.
    In general there might be a lot of PvP near rich resources situated equally far from nodes who belong to different metropolises.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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