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Definition of Griefing

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Comments

  • CROW3CROW3 Member, Alpha Two
    Well, in Battlefield or Insurgency griefing is mainly from your own team - either teamkilling, following & colliding with a teammate, putting yourself in a position to be killed by a teammate (resulting in a server kick), blowing up / damaging a teammates’ vehicle, etc.

    The only griefing that happens between combatants would be outright cheating (aimbots, wall hacks, etc) or excessive spawn camping.
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  • CROW3 wrote: »
    Well, in Battlefield or Insurgency griefing is mainly from your own team - either teamkilling, following & colliding with a teammate, putting yourself in a position to be killed by a teammate (resulting in a server kick), blowing up / damaging a teammates’ vehicle, etc.

    The only griefing that happens between combatants would be outright cheating (aimbots, wall hacks, etc) or excessive spawn camping.

    Exactly! When its working as intented it's fine.

    The real griefing is when the system has certain rules which people can dance around and manipulate against you, or by using hacks.
    PvE means: A handful of coins and a bag of boredom.
  • GankezGankez Member, Alpha Two
    griefing is if you do anything i dont like to me.. plz ban..thnx
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  • With corruption and no losses beeing killed I really dont get why someone would be "griefed"?!

    Dude just respawn and keep playing.
  • IskiabIskiab Member, Alpha Two
    edited October 2022
    Arya_Yeshe wrote: »
    Iskiab wrote: »
    There is no griefing in PvP games? What nonsense are you guys spouting?

    Things to avoid:
    - being able to spawn camp
    - being able to attack people while in a cut scene/speaking with quest givers

    Biggest one is number 1. You have to make sure you can't lock someone down to keep them dead.

    Things you avoid:
    - being able to attack someone when they have no control of their character (cut scenes, quest givers, respawning, zoning).
    - being able to attack into areas that are supposed to be safe (so no PvP within nodes, but you can shoot projectiles into nodes)
    - having a locked respawn. A choice of where you respawn solves a lot of problems

    Those are some off of the top of my head.

    There is no griefing in PVP games, people have to stop whinning that's all!

    If the other guy spawn camp you, kill him then spawn camp him.

    People go play Street Fighter and they don't say they were griefed.
    People go play Counter-Strike and get headshotted by the scout rifle and they don't say they are being griefed.

    When there is full open PVP you get beat up a few times then get up and give back all the punishment, it's just this simple.

    You're missing the point of the thread. No one says they're being griefed in street fighter and counter-stike because there are rules in place to avoid it.

    For example you aren't allowed into the enemy respawn area. If someone is able to get into the enemy area, it is 100% considered exploiting and griefing the other players. You're confusing a game not having rules with a game that's designed to not allow it.
  • Arya_YesheArya_Yeshe Member
    edited October 2022
    Iskiab wrote: »
    You're missing the point of the thread. No one says they're being griefed in street fighter and counter-stike because there are rules in place to avoid it.

    For example you aren't allowed into the enemy respawn area. If someone is able to get into the enemy area, it is 100% considered exploiting and griefing the other players.

    Cheating, using exploits or hurting people while behind a wall of systems leaving no counters for the victims... then there's griefing.

    In full blow PvP where everybody has counters at hand (even if it's just running away) then there's no griefing, there's fights only.
    PvE means: A handful of coins and a bag of boredom.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Arya_Yeshe wrote: »
    Well if you are a carebear then in your case what will help you is stick to player driven content.
    Join a guild that has actual pvpers and they will deal with people for you, you just gotta to befriend people like that and support their actions.

    You can profit from it and stay away from stuff you don't like.

    Players can clear or obstruct the path for you.
    Yes. This is a typical expectation for a PvP-centric game. I understand that.
  • IskiabIskiab Member, Alpha Two
    Ehrgeiz wrote: »
    With corruption and no losses beeing killed I really dont get why someone would be "griefed"?!

    Dude just respawn and keep playing.

    The OP was asking for systems to prevent griefing players. I think a lot of players haven't played games without those systems in place, so don't even see the need for this thread. They are wrong.

    An example of possible oversights would be only being able to respawn at 1 location or not making respawn locations protected. In Age of Conan's release they weren't protected and you always respawned at the nearest respawn location.

    It led to some hilarious (for us) situations where when you kill someone at the respawn point you could easily lock the person down. Irrc the one weak guard wasn't enough to discourage killing them again, plus there was a loading screen when someone respawned where you could kill them unbuffed before they could react.

    There was even one story of someone being locked down for over a day because people took turns camping the respawn.

    Anyways, back to my point - don't confuse only having played games with systems that don't allow griefing with griefing not being possible in PvP. It most definitely is.
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