Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
The only griefing that happens between combatants would be outright cheating (aimbots, wall hacks, etc) or excessive spawn camping.
Exactly! When its working as intented it's fine.
The real griefing is when the system has certain rules which people can dance around and manipulate against you, or by using hacks.
Dude just respawn and keep playing.
You're missing the point of the thread. No one says they're being griefed in street fighter and counter-stike because there are rules in place to avoid it.
For example you aren't allowed into the enemy respawn area. If someone is able to get into the enemy area, it is 100% considered exploiting and griefing the other players. You're confusing a game not having rules with a game that's designed to not allow it.
Cheating, using exploits or hurting people while behind a wall of systems leaving no counters for the victims... then there's griefing.
In full blow PvP where everybody has counters at hand (even if it's just running away) then there's no griefing, there's fights only.
The OP was asking for systems to prevent griefing players. I think a lot of players haven't played games without those systems in place, so don't even see the need for this thread. They are wrong.
An example of possible oversights would be only being able to respawn at 1 location or not making respawn locations protected. In Age of Conan's release they weren't protected and you always respawned at the nearest respawn location.
It led to some hilarious (for us) situations where when you kill someone at the respawn point you could easily lock the person down. Irrc the one weak guard wasn't enough to discourage killing them again, plus there was a loading screen when someone respawned where you could kill them unbuffed before they could react.
There was even one story of someone being locked down for over a day because people took turns camping the respawn.
Anyways, back to my point - don't confuse only having played games with systems that don't allow griefing with griefing not being possible in PvP. It most definitely is.