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Kernel Driver Anti-Cheat, for or against?

So in the realm of cheating and how things are going in the anti-cheat world it seems that Anti-cheat drivers running on the kernel seems to be more and more accepted.
EasyAC, Vanguard, BattleEye and so on, do you believe Ashes of Creation should have an implementation of kernel anti-cheat?

How is the feelings on this within the mmorpg community?

Comments

  • ClintHardwoodClintHardwood Member, Alpha Two
    edited October 2022
    I'm personally alright with kernel-level anti-cheats in a game like AoC. However, since it's not an fps, where fractions of a second decide everything, I imagine having a basic anti-cheat alongside a server-sided infrastructure should be enough. The extra latency won't affect the game too harshly.
  • JohnBlundJohnBlund Member
    edited October 2022
    I'm personally alright with kernel-level anti-cheats in a game like AoC. However, since it's not an fps, where fractions of a second decide everything, I imagine having a basic anti-cheat alongside a server-sided infrastructure should be enough. The extra latency won't affect the game too harshly.

    Hmm that's true, regarding driver cheats they are usually pretty repetitive due to FPS games for a mmorpg BOT it would mean a lot more, but at some point if there was one it would maybe bypass the client anti-cheat due to the rights.

    So in the longrun I do feel kernel driver anti-cheat would be necessary.
    But it also depends on the inspection of GM's and moderators who check flagged accounts/characters, for how long would they be able to maintain that route if the game is getting increase in population/popularity.

    As for the top competitive games in fps there has been a major shift in acceptance of kernel anti-cheat... as it has abolished so many cheats.

    I'm split in my opinion due to security reasons and also the principle regarding everything. It's almost as "If you don't have anything to hide then you should show everything" fallacy.
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