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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Surveying and/or Cartography - Can we create this as a profession?
novercalis
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
Imagine a game that allows you to create Treasure Maps and you can sell this to Players.
Some details of how this "profession" looks like.
There will be 2 types of players - the Gatherers and Adventurers
Adventurers will most likely spend their time in hostile environments, in static camp locations, killing mobs.
If they spend 5 minutes in an area, they are able to then "Survey" the area. If something is found, then they can "Scribe" for 30 seconds, creating a map location.
These Surveyors/Cartographers are mapping out the location of these potential treasure:
-Locked Treasure Box
-Rare gathering Node
-Puzzle/Artifact
-Hidden/Trap Location
I will explain what these are after Gatherer section
Gatherer
Gatherers tends to spend their time outside of hostile area. Same logic is applied
If they spend 5 minutes in an area, they will get the ability to "Survey" the area and if they find something, they can "Scribe" it.
They are able to find the same 4 types like the adventurers.
Since both the gatherers and adventurers don't really share the same locations when playing - we can cover both active and inactive area. Adventurers are not gonna stop in a random empty space for no reason, but the gatherer will, cause he/she is collecting resources.
Locked Treasure Box - As the gatherer was mining, farming, chopping down trees, they noticed a weird stump which lead to a treasure box. HOWEVER you don't have the lockpicking skills and the box is to heavy to carry. Now you can sell this treasure map to a rogue player.
----
Rare Gathering Node - an adventurer found an orc camp, the orcs are near a mountain side and took over a spot. you cleared the area and decided this is a nice XP camp spot, and stayed there for over 5 minutes. You surveyed and notice, there is a ore vein here but you notice it's not an ordinary ore that you are use to seeing.
ANYONE CAN APPROACH THIS ORE AND MINE IT - nothing special happens. BUT!!!!!!!!!!!!!!!!!!!
If he now sells this "MAP" and it like a NPC Quest, which allows the Gatherer who owns this MAP the ability to also mine it but GUARENTEES a drop. THis drop doesnt have to be super rare, it can be something like:
A rock has a 10% chance of being a gold vein. With this treasure map, this rock has 100% gold vein.
Hidden /Trap Locations:
A Gatherer inside a cave, mining away eventually surveyed the area. He noticed / found a hidden fake wall.
3 things can happen from here:
1) Breaking down the hidden passage has a level requirement. Gatherer sells the map to someone who can venture in it.
2) Breaking down the hidden passage has a profession requirement. A miner with 100 levels can dig through it. Now an adventurer can sell it to a gatherer.
3) Visual Trap - Seeing ancient artifacts surrounds this wall - indicated a hidden passage but that is trapped. This adventurer/gatherer may wanna sell it to a rogue. (Chances are, this is a puzzle room or trap room, only rogues can complete)
Puzzle
Somewhat like Trap Location - you found an artifact or an area that is suspicious - both gatherer and adventurer can't complete it - it's meant for a rogue to do. So you create this map to sell to these players.
OPEN SEA TREASURE MAP!
how it would work
A group of players will need to work together to stay alive, first of all.
This is where we need to determine if we want 2 profession - a Surveyor and a cartographer or if they are both the same and tied together. Regardless
You bring the cartographer/surveyor - same rules applies - you must be static in an area for 5 minutes to see if there is anything. But in this instance, you are gonna need to be in the infested dangerous water. So SURVIVE for 5 minutes from the PvE elements and also be on guards from the PvP elements. You are gonna need to be 100m away from a boat for this to work - so it puts you in a PRECARIOUS position, in the event a PVP happens.
After 5 minutes - the surveyor/cartographer or both working in unison learns something is there. Now you may have the group to get it right now, or the treasure map.
TREASURE MAP becomes a quest - guarentee you the loot. If the Surveyor/Gatherer loots it - the map wont be created. So there is no scam - if you have a map - you will get the reward.
In the instance of Hidden Locations - you will still need to create the map first, then use it to open the passage.
For Nodes - Anyone can loot the resource node but does not guarentee you the drop. If at all, this may be a visual node that is not allowed to be gathered by anyone without a map. OR, when the map user approaches the used node, it auto respawn for the map holder.
YARRGH ME BOOTY!
Some details of how this "profession" looks like.
There will be 2 types of players - the Gatherers and Adventurers
Adventurers will most likely spend their time in hostile environments, in static camp locations, killing mobs.
If they spend 5 minutes in an area, they are able to then "Survey" the area. If something is found, then they can "Scribe" for 30 seconds, creating a map location.
These Surveyors/Cartographers are mapping out the location of these potential treasure:
-Locked Treasure Box
-Rare gathering Node
-Puzzle/Artifact
-Hidden/Trap Location
I will explain what these are after Gatherer section
Gatherer
Gatherers tends to spend their time outside of hostile area. Same logic is applied
If they spend 5 minutes in an area, they will get the ability to "Survey" the area and if they find something, they can "Scribe" it.
They are able to find the same 4 types like the adventurers.
Since both the gatherers and adventurers don't really share the same locations when playing - we can cover both active and inactive area. Adventurers are not gonna stop in a random empty space for no reason, but the gatherer will, cause he/she is collecting resources.
Locked Treasure Box - As the gatherer was mining, farming, chopping down trees, they noticed a weird stump which lead to a treasure box. HOWEVER you don't have the lockpicking skills and the box is to heavy to carry. Now you can sell this treasure map to a rogue player.
----
Rare Gathering Node - an adventurer found an orc camp, the orcs are near a mountain side and took over a spot. you cleared the area and decided this is a nice XP camp spot, and stayed there for over 5 minutes. You surveyed and notice, there is a ore vein here but you notice it's not an ordinary ore that you are use to seeing.
ANYONE CAN APPROACH THIS ORE AND MINE IT - nothing special happens. BUT!!!!!!!!!!!!!!!!!!!
If he now sells this "MAP" and it like a NPC Quest, which allows the Gatherer who owns this MAP the ability to also mine it but GUARENTEES a drop. THis drop doesnt have to be super rare, it can be something like:
A rock has a 10% chance of being a gold vein. With this treasure map, this rock has 100% gold vein.
Hidden /Trap Locations:
A Gatherer inside a cave, mining away eventually surveyed the area. He noticed / found a hidden fake wall.
3 things can happen from here:
1) Breaking down the hidden passage has a level requirement. Gatherer sells the map to someone who can venture in it.
2) Breaking down the hidden passage has a profession requirement. A miner with 100 levels can dig through it. Now an adventurer can sell it to a gatherer.
3) Visual Trap - Seeing ancient artifacts surrounds this wall - indicated a hidden passage but that is trapped. This adventurer/gatherer may wanna sell it to a rogue. (Chances are, this is a puzzle room or trap room, only rogues can complete)
Puzzle
Somewhat like Trap Location - you found an artifact or an area that is suspicious - both gatherer and adventurer can't complete it - it's meant for a rogue to do. So you create this map to sell to these players.
OPEN SEA TREASURE MAP!
how it would work
A group of players will need to work together to stay alive, first of all.
This is where we need to determine if we want 2 profession - a Surveyor and a cartographer or if they are both the same and tied together. Regardless
You bring the cartographer/surveyor - same rules applies - you must be static in an area for 5 minutes to see if there is anything. But in this instance, you are gonna need to be in the infested dangerous water. So SURVIVE for 5 minutes from the PvE elements and also be on guards from the PvP elements. You are gonna need to be 100m away from a boat for this to work - so it puts you in a PRECARIOUS position, in the event a PVP happens.
After 5 minutes - the surveyor/cartographer or both working in unison learns something is there. Now you may have the group to get it right now, or the treasure map.
TREASURE MAP becomes a quest - guarentee you the loot. If the Surveyor/Gatherer loots it - the map wont be created. So there is no scam - if you have a map - you will get the reward.
In the instance of Hidden Locations - you will still need to create the map first, then use it to open the passage.
For Nodes - Anyone can loot the resource node but does not guarentee you the drop. If at all, this may be a visual node that is not allowed to be gathered by anyone without a map. OR, when the map user approaches the used node, it auto respawn for the map holder.
YARRGH ME BOOTY!
{UPK} United Player Killer - All your loot belongs to us.
3
Comments
So, since we saw how trees disappear once it has been collected. You can probably create a visual for underwater exploration / treasure hunting.
Maybe nothing can be seen, you get an indicator you found something, you need to make the map, accept the quest... now once the quest has been accepted - it spawns in - a large sunken ship with a treasure box can be seen by EVERYONE. It's a race. PVP
Even though cartographers are scribing into a book, I guess for me, as a DM in D&D Scribe is enchantments and spell scrolls.
I think expanding / seperating AOC concept of Survey into a it's own thing and add Cartography to it may be possible.