Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
About the decision to remove prone, and possibility of removing crouch as well
Nuub
Member, Alpha Two
How a player can move is the most fundamental way one interacts with the environment. The ability to crouch, prone, jump, and climb are basic, obvious means of exploration that anyone would do without much thought if you were exploring a new place.
I want to feel immersed in AoC. I want to be able to interact with the environment in ways that are rational and reasonable, like ducking behind a barrel to avoid ranged attacks, or sneaking through tall grass on our bellies to launch a surprise assault. I want to be able to climb a rock to get away from the pack of wolves chasing me. I want my movement to be an aspect of war strategy, like positioning a heavy armor squad prone on the other side of a small hill, and routing the enemy into it. I want to crouch or prone to get under an obstacle, or lose line of sight with an enemy.
Most of all, I don't want to feel like a capsule. It makes no sense to play a humanoid, but be unable to crouch, prone, jump, or climb.
I want to feel immersed in AoC. I want to be able to interact with the environment in ways that are rational and reasonable, like ducking behind a barrel to avoid ranged attacks, or sneaking through tall grass on our bellies to launch a surprise assault. I want to be able to climb a rock to get away from the pack of wolves chasing me. I want my movement to be an aspect of war strategy, like positioning a heavy armor squad prone on the other side of a small hill, and routing the enemy into it. I want to crouch or prone to get under an obstacle, or lose line of sight with an enemy.
Most of all, I don't want to feel like a capsule. It makes no sense to play a humanoid, but be unable to crouch, prone, jump, or climb.
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Comments
I don't want the devs wasting their time with such useless thing, let they focus on things that matter
So do a lot of other systems. This is not a reason not to do it, its part of the process of creation.
It's not the same.
Who will prone during combat?
Prone during mining?
Prone is just silly and creates bugs on stuff that aren't even the backbone of the game.
YES okay I'm back in the adding prone camp now
plus prone would be great for exploring strange out of the way places to do with exploration IMHO
As for crouch, crouch was never planned for either, it's just that UE5 added crouching as a default functionality so that's why they added it because why not, it's basically just a tick of a box in UE5.
Every mmo. It's called death.
Thank you for pointing out that prone was never in the game. The title is misleading in that respect.
There was a question read on one of the update streams and Steven was unambiguous when he said 'no' to prone.
That, combined with the lack of actual action combat targeting(mouse over lock-on is not skill based combat) kind of puts the kybosh on this game. Auto-locking spam combat has no place in a modern PvP game.
Vault, climb, hide, etc. is going to be class based. Here is a video showing a ranger (or rouge) doing parkour like movement climbing walls, jumping, rolling, etc. At the time Steven discussed how such movement will be limited to specific classes and climbing will be limited to specific locations. i.e. You can't just climb over any point of a city wall, but there will be areas that can be climbed so they need to be guarded.
On the recent livestream where he was talking talking about the fact that there is no prone, he did say there will be crouching. The intent is to focus stealth and ambush capabilities on the classes that are good at those things.
While I would personally prefer that all classes could use realistic stealth such as going prone behind rocks and bushes, I can understand limiting it to improve the benefits for stealth classes as they will be comparatively better at their jobs.
You misunderstand. in the current build, you can crouch, jump, and some climbing. As @Talents said, prone was not in the game, I thought it was but had been removed. In a recent stream, it was said that cover such as bushes, and loss of line of sight, would remove your nameplate from appearing to other players. So, you can kinda hide in that respect. Rogues also have a hide skill that obscures the player.