Hello everyone!
The last Ashes stream spoke a lot about corruption, griefing etc and also showed a bit of character art for bandits. This got me thinking more about Crime within ashes as a whole. Would love to hear people's thoughts on some of the questions below and spark some discussion on interest of player criminal factions in AoC. (Also, apologies if these kinda things have been asked before!)
- First of all, is there a Criminal system built in to Ashes of creation? i.e. do I have to follow policies/rules set by node governors, or can I risk being "arrested" or cut down to break these rules in the name of profit?
- Is there any option for a Criminal town node (for example, Shadycreek Run from Critical Role or Riften Thieves Guild from Skyrim). That would house things like a Thieves guild with a tavern store-front?
- Will there be any option for bounties set by criminals on certain players that are governors/rulers of a certain node that will make corruption act slightly differently for a certain period and give someone a reward for the kill?
- With the bounty system, would there also be scope for some of these factions to be hired as mercenaries for upcoming node sieges?
- Open seas piracy (yarr!) is obviously a thing already in open waters. Will there be any option for pirate/criminal caravan ships to be set up that could be "inspected" by lawful factions and seized, or create criminal trade routes for those daring enough to try it.
I would love to hear more about this kind of thing as it's very much my kind of play-style. As noted before, if some of these questions have already been answered, I apologise, I couldn't find anything on it (please link me the thread

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Thanks all and have a great day!