Gandalfthegrape wrote: » So say you die 3-5 times in like 10-30 min you visually change to like yellow or dark green or something, so a player knows that if they kill you they are going to get hit hard by corruption rather than a player that is just green and hasn't been killed by a player in a long time. So a group can't individually corpse camp you and switch member that is killing you. Also if you are in a busy area people know you have already died a lot today so they should leave you alone. So if you kill someone that has been killed like 10 times today you get max corruption instantly.
BlackBrony wrote: » If you get killed 5 times in a row, that makes the game more interesting. People keep looking at isolated systems, they cannot think outside of Wow instanced based game. This game is different. Actions have consequences. If you kill somebody 4 times, I bet you their guild/node is gonna do something about it. You cannot have you members PKed by another guild and do nothing about it. The solution doesn't rely on the systems, it relies on the players. WE are the solution. If you get killed 4 times, take Screenshots, proof for your guild master / node, and a KoS will be created or a war started.
NiKr wrote: » Now I don't think this would be a very widespread occurrence, but the suggested system would also not influence any realistic gameplay in other regards. It only limits how much a single person can be PKed in a short period of time, that's it.
BlackBrony wrote: » Who would PK a lowbie and gain corruption? Where is the gain. Why would I risk my gear and time by killing a lowbie? This creates additional overhead and system where none is necessary.
BlackBrony wrote: » NiKr wrote: » Now I don't think this would be a very widespread occurrence, but the suggested system would also not influence any realistic gameplay in other regards. It only limits how much a single person can be PKed in a short period of time, that's it. Who would PK a lowbie and gain corruption? Where is the gain. Why would I risk my gear and time by killing a lowbie? This creates additional overhead and system where none is necessary.
akabear wrote: » So what if someone used an alt to kill me 3-5 times, so I could gather in a highly prised area knowing that I would then be unlikely to be pk`d as I was yellow! Nah.. too much worry about something that is very unlikely to happen !
akabear wrote: » Gandalfthegrape wrote: » So say you die 3-5 times in like 10-30 min you visually change to like yellow or dark green or something, so a player knows that if they kill you they are going to get hit hard by corruption rather than a player that is just green and hasn't been killed by a player in a long time. So a group can't individually corpse camp you and switch member that is killing you. Also if you are in a busy area people know you have already died a lot today so they should leave you alone. So if you kill someone that has been killed like 10 times today you get max corruption instantly. So what if someone used an alt to kill me 3-5 times, so I could gather in a highly prised area knowing that I would then be unlikely to be pk`d as I was yellow! Nah.. too much worry about something that is very unlikely to happen !
Depraved wrote: » Gandalfthegrape wrote: » So say you die 3-5 times in like 10-30 min you visually change to like yellow or dark green or something, so a player knows that if they kill you they are going to get hit hard by corruption rather than a player that is just green and hasn't been killed by a player in a long time. So a group can't individually corpse camp you and switch member that is killing you. Also if you are in a busy area people know you have already died a lot today so they should leave you alone. So if you kill someone that has been killed like 10 times today you get max corruption instantly. do you know what else prevents you from getting camped by a party? not trying to take their mobs, or grouping up and killing them.
insomnia wrote: » Depraved wrote: » Gandalfthegrape wrote: » So say you die 3-5 times in like 10-30 min you visually change to like yellow or dark green or something, so a player knows that if they kill you they are going to get hit hard by corruption rather than a player that is just green and hasn't been killed by a player in a long time. So a group can't individually corpse camp you and switch member that is killing you. Also if you are in a busy area people know you have already died a lot today so they should leave you alone. So if you kill someone that has been killed like 10 times today you get max corruption instantly. do you know what else prevents you from getting camped by a party? not trying to take their mobs, or grouping up and killing them. That is a BS statement. Who says the person is taking their mobs. The killer might actualy want to take his. Plus there can be various reasons as to why someone hasn't teamed up
akabear wrote: » Considering when you die you respawn at a respawn location, likely not near where you died, if you go back to the same spot where you were pk`d 3-5x within 10-30min, then.. well.. .....
George_Black wrote: » akabear wrote: » Considering when you die you respawn at a respawn location, likely not near where you died, if you go back to the same spot where you were pk`d 3-5x within 10-30min, then.. well.. ..... I was waiting for somebody to give this simple reason of why yet another imaginary scenario doesnt need yet another "brilliant" system.