NiKr wrote: » Imo the system feels very weak, as currently presented. I hope they've reworked it drastically, but I also kinda doubt that considering the recent info about corruption. I have an idea that I think might work, but it depends on how the pvp looting rights work and I don't think we know that part of the design either.
Strevi wrote: » I think Bounty Hunters should get other roles too beside hunting corrupted players. They could maybe interact with those thieveshttps://ashesofcreation.wiki/Thieves'_guild
Arya_Yeshe wrote: » The Bounty Hunters would need more stuff to do. I dont think there will be a bunch of Corrupted people walking around this much, so I don't think this system will be a big thing in AoC. It is interesting that the Corrupted player would not suffer penalties when fighting a Bounty Hunter, this would allow "bounty hunter baiting", since you can get Corruption just to attract fights
Frostywombat wrote: » How about npcs who spawn and wander in a random direction murdering players. They could look like players but have a themed name and be a member of the npc guild. Basically a murder hobo bot. Various levels so may need a full party for some. Make them walk everywhere so if you can get out of there way if your looking out for them but they make the world a bit more random. Kinda like the rare elite spawns in wow.
George_Black wrote: » I want to see a change of direction with the harsher approach to going red in AoC, so that BH are meaningful and necessary, and more can be done ABOUT THEM.
Frostywombat wrote: » George_Black wrote: » I want to see a change of direction with the harsher approach to going red in AoC, so that BH are meaningful and necessary, and more can be done ABOUT THEM. Totally agree, ideally there needs to be enough reds on the map that the bh group can roam and not get to bored and going red is dangerous but you’re still got a chance that you can get away with it without being the only red target on the bh radar. Hard to balance. While not ideal, npc dynamic spawning could be a useful tool to help balance it. Npc s should probably not actually advance the class just give you a bit of loot to keep the group together till a juicy target shows up. If there’s enough red players on the map then Npc murder hobos wouldn’t spawn
Arya_Yeshe wrote: » No NPCs please, hunting people should be for people
George_Black wrote: » the main point being that (without being very clear) people will drop gear from the first PK,.
CROW3 wrote: » You know, you start reframing 'reds' as monsters and 'bounty hunters' as witchers, and - BAM - instant increase in interest.
Frostywombat wrote: » Arya_Yeshe wrote: » No NPCs please, hunting people should be for people What if they didn’t advance the class were just trackable by high lvl bh.
tautau wrote: » If the PKer goes into the gibbet, he should lose ALL of his gear and ALL of his gold, some going to the node.