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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Your progression strategy?
Ace1234
Member
Just curious what is everyone's strategy or "path of progression" that you plan to do, in order to become the kind of player you want to be?
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I am also looking forward to observing the economics of the node system, the various crafting and specializing systems, and the exploration of this fascinating world.
But what definetly will be a big part of my progress for sure are the Trade skills !
Burn through content to level the node and work on Freehold situation for at least one of us (probably me).
Profit.
Ocean views and lucrative piracy. Well played.
Your plan is sound
@Gandalfthegrape You seem to be a pure Hardcoreplayer?
Also if I remember right, only 2 chars per Account are possible and that probably on different servers?
Nah I tried to do iron man once in wow classic and died got mad and didn't try again.
They said "There will be a "comfortable" number of character slots available for alts." I took that to mean between 5 and 10. But I have no idea how they measure that. I had like 20/25 in retail wow a few xpacks ago but it really depends on the game and expansion. I felt like 10 was fairly comfortable, but I never pushed progression really and mostly just did btb, wargames, and randoms. When I had that many, pvp gear wasn't very hard to get at all and you didn't have a bunch of reps and mandatory systems to farm out. Personally I like being able to play everything to try it at least once. And then if the meta changes drastically or we need a certain spec, I can hop on whatever. I figured they would have one for at least every main class. But not like one for each of the 60 combos. I'm kinda hoping they don't fall into the power creep trap and keep every new end game raid on the same power level but make certain items from one raid better for another raid or task and vice versa. So you're playing the whole game and not trashing last patch's content every patch. I'll be kinda sad if its not at least 3 so I can play one of each roll.
https://ashesofcreation.wiki/Alts
Lol okay ^^
Wow 20/25 chars is a sh*tload to manage
I never played WoW actually... But the high amount of characters strongly reminds me of Lost Ark.
I agree on beeing able to play everything to try it once and then making a decision afterwards on what few classes you stay active. I think 3-8 slots are pretty enough, either for testing out the Trinity system or every char.
What concerns me here is the fact that you can swap over raw materials, processed ones, weapons and gear,
in combination with being able to have 2 mastery professions on every char. This could affect the Economy in a negative way.
With 1 char you could mine and log, with the second char you could lumbermill and smelt and with the third char you could armor- and weaponsmith. In the long therm resulting in a supply-yourself-gameplay.
About the meta, Steven stated that he wants to avoid that as much as possible. That's where the class and skills variety comes in to choose from, in a wide spectrum or in a deep one.
https://ashesofcreation.wiki/Meta
If your gear becomes irrelevant after every new Raid and Dungeon, what is the point of investing time in it then? That's not what I would call endconent. I'd rather go for a horizontal progression then a vertical one.
So you don't get new and better gear but instead you can enhance and upgrade the current one.
The new content would provide you with the neccessary potions, spells, etc.
Aah! ang go to a tabern.
This guy.... Like minded!!!
Ya I hate vertical progression it ruins games because everything becomes obsolete.
I don't see anything wrong with being able to do stuff yourself. There's no difference between going to the market and buying something and making it yourself. You're either putting work into farming gold to buy something or you're putting work into leveling a character. Putting in the work to level an an entire other character, especially in ashes will be significantly more work that farming gold to buy from the market. It doesn't affect the economy negatively in anyway at all. There is no difference between you trading services from another person and you trading services with another one of your character.
The only thing that really effected the economy was botting, the wow token, and not having enough gold sinks for the wealthiest people. People had so much gold they could monopolize 1 resources in the market causing prices to 2 or 3x in a week with targeted attacks. The problem was a currency supply issue. Way to much currency was injected via the wow token, garrisons, raw gold farming etc. Had nothing to do with professions. They need gold sinks that are like 1,000,000 gold that do nothing of tangible value, like a big firework, gold housing skin, or something.
People want to be able to experience the entire game, what's wrong with putting in the work to experience the entire game? It's by far the slowest and hardest option.
A little bit of everything, really
PvP a lot in the open world.
Make friends and quest and pvp alongside them.
Make more friends and settle along them in a node if I feel like it.
Make or join a guild with them.
Fight for that node's progression and survival.
I want to take things very slowly and organically.
Maybe I will even level several classes at the same time to discover what I like most.
Maybe I will twink certain levels for certain amounts of time, like I did in wow classic, having very good gear for my level at the time and thus having a very good time in open world pvp.
Yes it is true that leveling up a secondary, [...] char will be taking a lot of time. But that only delays the effect of being able to supply yourself.
Well I was stating that you can swap over materials to any of your characters, meaning to not pay for it at all, because that would affect the economy. If I can swap Iron Ore and Redwood to my second char, make Iron Ingots and Redwood Planks, swap that over to my third char and do Weapons and Gear and distribute that between my 3 chars and/or sell it. Finally I haven't paid a single coin into the local Market. If there comes in something like "Transfering Taxes", which could act as a gold sink, it would affect the economy less. But I don't think you can completely terminate the problem with money fluctuation whilst having multiple chars.
Nothing ! Never said you shouldn't put work in. I will have multiple chars aswell, 2-3, and will also put a lot work into them. But without a gold sink this won't work in the long therm. Just like in New World, one char could do all the stuff and the market died. A different system took place there, but some aspects come very close to being able to do 6 professions with 3 chars.