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PvP arena in cities (like a colosseum)

Having public arenas in cities, that anyone can spectate.
I don't know if this has been discussed already, if it has im sorry.

Since pvp will be a core part of the game, adding a social pert to it would benefit the game it could be an interesting thing if you could make a name for yourself with it. Since in most mmo-s arena style pvp is always just instanced, and you can only do basic duels out in the world.
With a public arena (maybe like wows brawler's guild) thats in a core part of the node, people would always be around to watch.(I'm not saying this should be the only form of arena pvp, just an addition.)
Just as you will have a mayor in the node, you could have champions(maybe even some ai enemies) that you could challenge in the city arena.
Making events around it could make it even better. (slap on the option to make bets in some form and its a win)
Though its important to mention that since this would be in a public place in the world (and not instanced) only 1 match could be played at a time in 1 arena (you could have multiple ofc) so maybe some form of restrictions should be made for them, like events, or who can challenge who, but thats the design part that im not good at.

I hope something like this could get into the game, for me this was always missing from pvp (though i will probably not be good enough to get into these arenas)

Comments

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    Arya_YesheArya_Yeshe Member
    edited November 2022
    That would be great

    We know that Military nodes will have an Arena where it will be decided who will be de mayor, the military node has this nice option which gives a chance to a solo player to be mayor, since he needs no votes or gold

    For sure Military nodes deserve this and maybe the other nodes could have a small arena or a fight pit, would be cool if you could walk around the city and around the colosseum while listenning the crowd and listenning trumpets (brass instruments)

    To me, players should be stimulated into fighting since level 1 and they could do in arenas like that

    I see as important people dying in pvp since the beginning, this will create a community with less whining, less snowflaking and less carebearing, this is the kind of thing that makes carebear toxicity go away

    Carebears can ruin any game with their endless whining until the companies start pandering them, later on they complain the game is not fun anymore

    Fixing people in the arena builds a better community

    sr76fr8poqy4.jpg
    PvE means: A handful of coins and a bag of boredom.
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    I completely agree. Although I love instanced PvP and it's perks, there's nothing like being there in the open world with your character and other players watching a battle unfold. This has been a big missed opportunity by other game devs in my opinion to make something amazing. The potential it has to create an environment that is a center for competition, player made events/tournaments, Socializing, entertainment, and some gambling/wagering. I've made posts in the past describing it in detail how it could work. I've also seen lots of other posts about it so hopefully they listen to us
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    Considering the number of arena matches going on at any given time, they could allow mayors to add an arena as part of node development options, and populate the arenas based on the mmr of the combatants. For instance, low mmr players may not ever be placed in an arena for spectators to observe, but mid range mmr might get into a server's level 3 node arena, and the highest mmr players get into the metropolis arenas.

    Alternatively, because cross realm arenas being viewable would be a real feat to execute, limit the viewed arenas to matches between players who are both on the same server. The number of matches would be fewer, but the fans are more likely to be familiar with the combatants.
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    Arya_YesheArya_Yeshe Member
    edited November 2022
    Voeltz wrote: »
    I completely agree. Although I love instanced PvP and it's perks, there's nothing like being there in the open world with your character and other players watching a battle unfold. This has been a big missed opportunity by other game devs in my opinion to make something amazing. The potential it has to create an environment that is a center for competition, player made events/tournaments, Socializing, entertainment, and some gambling/wagering. I've made posts in the past describing it in detail how it could work. I've also seen lots of other posts about it so hopefully they listen to us


    I COMPLETELY CHANGED MY MIND ABOUT THIS, THIS IS BAD:

    BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD
    Yes, for a change I would love to walk on the streets around the arena and hear the crowd, just like Romans would at Rome

    Hopefully AoC won't have instanced areas, unless in the future there's ranked matches and live events being streamer that require very low ping
    BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD

    I REGRET EVER SAYING ANYTHING ABOUT HAVING OPEN WORLD AREAS
    PvE means: A handful of coins and a bag of boredom.
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    Nuub wrote: »
    Considering the number of arena matches going on at any given time, they could allow mayors to add an arena as part of node development options, and populate the arenas based on the mmr of the combatants. For instance, low mmr players may not ever be placed in an arena for spectators to observe, but mid range mmr might get into a server's level 3 node arena, and the highest mmr players get into the metropolis arenas.

    Alternatively, because cross realm arenas being viewable would be a real feat to execute, limit the viewed arenas to matches between players who are both on the same server. The number of matches would be fewer, but the fans are more likely to be familiar with the combatants.

    It seems to me that not every node will want to place an arena in their city if it does not bring money (for example, from ticket sales) or resources. The only option in which your proposal, in my opinion, is relevant is the presence of "useless" cells for construction in the nodes, which can be filled with entertaining buildings (taverns, arenas, etc.).

    As for the default placement of the arena in the city, this is also far from the best idea, given the large number of nodes on the map. 4-5 arenas in the world will look much more epic, where duel lovers come to participate in PvP or look at it.
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    K1nor wrote: »

    It seems to me that not every node will want to place an arena in their city if it does not bring money (for example, from ticket sales) or resources. The only option in which your proposal, in my opinion, is relevant is the presence of "useless" cells for construction in the nodes, which can be filled with entertaining buildings (taverns, arenas, etc.).

    As for the default placement of the arena in the city, this is also far from the best idea, given the large number of nodes on the map. 4-5 arenas in the world will look much more epic, where duel lovers come to participate in PvP or look at it.

    You are exactly right. If every node had the option to build one, most would not since there will be more essential buildings needed in its place. So that means you would need a dedicated space for Arenas and other large buildings in order for them to have at least some presence in the world and even then it's not guaranteed. Either way this is not the best way to go about it, as Arenas could also become so common that players are spread out across the world leaving them with only a few people dueling and the rest of the place empty. That's not the goal.

    The point is to make it a unique and epic experience walking into an arena, with masses of players there and npcs cheering. The only way to achieve this is by limiting or having a set amount of Arenas located throughout the world that way, players from other places would have to go there to experience it. The best way is to make Arenas a Point of Interest like a harbor, which becomes part of a node and grows/levels along side it. Then there would be no decision needed to build one or not. People from all over the world would be traveling to these locations to participate and arenas would be much more populated.
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    Voeltz wrote: »
    K1nor wrote: »

    It seems to me that not every node will want to place an arena in their city if it does not bring money (for example, from ticket sales) or resources. The only option in which your proposal, in my opinion, is relevant is the presence of "useless" cells for construction in the nodes, which can be filled with entertaining buildings (taverns, arenas, etc.).

    As for the default placement of the arena in the city, this is also far from the best idea, given the large number of nodes on the map. 4-5 arenas in the world will look much more epic, where duel lovers come to participate in PvP or look at it.

    You are exactly right. If every node had the option to build one, most would not since there will be more essential buildings needed in its place. So that means you would need a dedicated space for Arenas and other large buildings in order for them to have at least some presence in the world and even then it's not guaranteed. Either way this is not the best way to go about it, as Arenas could also become so common that players are spread out across the world leaving them with only a few people dueling and the rest of the place empty. That's not the goal.

    The point is to make it a unique and epic experience walking into an arena, with masses of players there and npcs cheering. The only way to achieve this is by limiting or having a set amount of Arenas located throughout the world that way, players from other places would have to go there to experience it. The best way is to make Arenas a Point of Interest like a harbor, which becomes part of a node and grows/levels along side it. Then there would be no decision needed to build one or not. People from all over the world would be traveling to these locations to participate and arenas would be much more populated.

    This question is also very interesting from the point of view that the arena physically located in the city (or several cities) should somehow coexist with the matchmaking arena.

    That is, if it provides only fun and no rating rewards, then the demand for it will be quite low compared to the same open world pvp or ship pvp, even if there are only a few arenas on the map.

    In my opinion, the ideal option would be to implement local matchmaking. If I'm not mistaken, the game will not have an in-game auction shared with the server, so the same could be done with the arenas.
    Let's assume that there are 3 arenas on the map, which, like the harbors, are predisposed in the node by default. Those who wish to compete come to one of the arenas and submit their application. As the matches begin, one of them will take place directly in the arena, and the rest (if there are a large number of people who want to fight) - in conditional "mirror" arenas without spectators.

    At the same time, an interesting feature can be implemented in a queue for a real arena (let's say that a person wants to fight right here so that the audience can see his fight) by simply checking the "Only local arena" checkbox.

    In any case, this implies the development of an additional system, which, perhaps, will not be fully launched at the start of the game, but will leave similar features and little things for one of the major updates of the first seasons of the game.

    In addition, obviously, arena nodes can be more attractive to players, which casts doubt on the possibility of preinstalling them in the default node due to imbalance. A much more real feature is the ability to build arenas only for nodes with the maximum level, but in this case, everything again depends on the expediency of the arena from a military-political point of view, i.e. whether the guilds want to build it instead of a more useful building.
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    I think they could definitely coexist as they both bring their own unique experiences and advantages. Think of it as Global PvP vs. Local/Regional PvP. The Matchmade Arena System seems like it will be a core feature of the game where as Node Arenas would be more of a main attraction or feature of the node itself, like a Harbor or marketplace.

    Matchmade Arenas have the advantage of being in a unique scenario every time without traveling there. One match takes you to a snowy mountain top, the next a desert, and after that a dense forest. Each time it could have a different game mode or team sizes. Another benefit is having shorter wait times/queues since they will likely have global matchmaking or possibly cross server.

    Node based Arenas would be more structured. Team sizes and game modes would have to be restricted based on the size and layout of the arena. Naturally the best game modes suited for confined spaces are deathmatch and Team deathmatch. The focus would be on main event tournaments, player created/hosted events and duels. Players could duel freely while tournaments are not taking place. Sign ups would be done in person outside the arena entrance, there would also be an event calendar and local leaderboard.

    Remember, there will be a variety of nodes for players to choose from, each having their own unique benefits. Although having an arena attached to a node might be tempting to players, It would not be crucial to have. Besides, I do not see that being a problem if it did have some influence over node development as there are many other factors involved that have even greater importance.
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    Arya_YesheArya_Yeshe Member
    edited November 2022
    I think anyone should participate in the arena being citizen or not.

    WARNNING:
    WARNNING:
    WARNNING:

    One good reason about instanced colesseums is that it's easier finding fights!

    I don't like instanced colesseums, but at least the waiting time will be much smaller if it's instanced and shared among all nodes!

    Yes, I would love walking around open world colesseums, but there's a chance you won't find people to fight when you want and this big colesseum will be a dead space in the node!!

    It would be a disaster having open world colesseums everywhere in every node because you won't find fights and it will just occupy big spaces and have nothing going on in it
    PvE means: A handful of coins and a bag of boredom.
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