Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Freehold player/monster trophies
Voxtrium
Member, Alpha Two
Currently when you kill a player they turn into ashes, and there are resurrect abilities so we know that the death of a player leaves behind a pile of ashes to allow players to target their resurrect ability. What if when killed by another player, any player that participated in that killing (any combatant in this case) also got the ability to harvest those ashes left behind as a form of trophy. While everyone may have the opportunity the ashes should only by harvestable 1 time.
The ashes would remain within the players inventory for a certain amount of time, and would need to be placed into the vase then placed into a room/area within the freehold. Once placed a automatic title would appear that would include if the player was top 1XXXXX in arena, their guild title, mayor/king title, citizenship, name, date slain, slain during xyz battle (siege, caravan, raid, slain while corrupted), with each of those as a togglable to allow for easy editing.
The title needs to be automatic otherwise people will merely put up fake titles instead. And before we argue that should be an option, it would likely mean these trophies would become pointless as nobody would ever believe them.
Next, and this one I am unsure about, but like relics in nodes these trophies could be lost during the destruction of a freehold during a siege. The blueprint of freeholds will be kept after destruction however the loss of these trophies may add in a level of desire to defend that freehold that is greater than merely the value of items held within, just because trophies may be invaluable.
This would be a fun mechanic because of the likely insult some people may feel when kept as a trophy and also the vases could provide some fun artistic features within a freehold. It would also mean a select few freeholds may possess innumerable trophies of high ranking AOC individuals which may put a target on their back.
Additionally you could allow for "the ashes to be scattered upon the winds" or buried etc, from a RP perspective, that would be a nice addition.
This could be expanded upon as well to include old legendries. Since they are supposed to be extremely rare and eventually break then perhaps these legendries could be hung on the wall with custom titles.
Thoughts?
The ashes would remain within the players inventory for a certain amount of time, and would need to be placed into the vase then placed into a room/area within the freehold. Once placed a automatic title would appear that would include if the player was top 1XXXXX in arena, their guild title, mayor/king title, citizenship, name, date slain, slain during xyz battle (siege, caravan, raid, slain while corrupted), with each of those as a togglable to allow for easy editing.
The title needs to be automatic otherwise people will merely put up fake titles instead. And before we argue that should be an option, it would likely mean these trophies would become pointless as nobody would ever believe them.
Next, and this one I am unsure about, but like relics in nodes these trophies could be lost during the destruction of a freehold during a siege. The blueprint of freeholds will be kept after destruction however the loss of these trophies may add in a level of desire to defend that freehold that is greater than merely the value of items held within, just because trophies may be invaluable.
This would be a fun mechanic because of the likely insult some people may feel when kept as a trophy and also the vases could provide some fun artistic features within a freehold. It would also mean a select few freeholds may possess innumerable trophies of high ranking AOC individuals which may put a target on their back.
Additionally you could allow for "the ashes to be scattered upon the winds" or buried etc, from a RP perspective, that would be a nice addition.
This could be expanded upon as well to include old legendries. Since they are supposed to be extremely rare and eventually break then perhaps these legendries could be hung on the wall with custom titles.
Thoughts?
2
Comments
Also the implementation of such a feature should be simple since it does not differ too much from the traditional "Title/Text"-feature, it just applies to an Object. I'd call it more Text then Title, since you mentioned so many options to toggle on/off.
I agree with the part where you said it has to be an automaticaly generated Text with the criterias based on the toggled on parts. Roughly said, manually typing stuff would terminate the trustworthy part in some degree. Maybe there are ways to solve that aswell, but that would go to deep into one specific subject
The part with scattering the ashes is cool, and I would like to see that in the future. For excample when you open your Emotion/Animation UI and have such Trophy in your Freehold/Housing/Appartment, the animation icon won't be greyed out. So you interact with it, "use" the vase with the ashes, and enjoy it Without such Trophy this Animation is locked for the person !
At the same time, usually we keep ashes of people that are important to us, so seeing by this makes odd having my enemies ashes.
Sounds odd, but sounds fun?
I'm a bit confused by having ashes of my enemies.
Would have ashes of family members if there was permadeath
Having skulls and then being able to craft a throne with 100 skulls sounds WAY BETTER.... maybe the Bounty Hunter could do this? Or everybody?
In Ultima Online we used to decapitate people and use a command to stick the head on the floor as doormat
Duuuuude that would be a bad ass throne ! But doesn't fit to the deathmechanic, since you desintigrate into Ashes
Lol nice xD
You let them be relevant after death ! Very good hearted
I am for letting the bounty hunter collect skulls, since they fight corrupted while the corrupted will have no debuffs against BHs, then the BHs should get some prizes... maybe skulls?
So the BHs could have craft a throne of skulls if they had a lot of skulls
Why only Thrones then? If we're are already going for that idea...
Legendary Armor made out of the Bones of x5< corrupted ?
Or a "Bonecutter" saw to get more yield ?