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Mastering Farming

I was wondering how rare of an item ,you will be able to grow in your farm ,Or will farms only allow you to grow low to medium level stuff , I was also wondering will farms have stuff like green house or a special area to grow exotic items out of season or stuff that grown in a certain area

Comments

  • Currently not much is known about Farming.
    But when I look on AoC's heavy aiming on the Economical aspect, I think every G-P-C class of the game stays relevant at all times. I would put my hand into a flame that Farming will also have 'high end' stuff, just like every other G-P-C class.

    The game wants to create a healthy Economy, there the seasons come in. Like you saw in the 28th October Livestream, every Season lets grow different Flora and Fauna. With that system you always will have a higher/equal demand-offer situation. With a green house you would affect that situation, because people can produce Seasonal Foods and Herbs 24/7 and spam it in the Markets. Probably a overflow will accur and drop the prices.
    While on it's own the idea would be cool in a Survialgame, I'm against it in this particular case.
    The Past determines your decisions in the Present & the Present determines your decisions in the Future.The Future is obsolete until it becomes the Present - The Endless Spiral
  • Aces_Are_WildAces_Are_Wild Member, Alpha Two
    The market is why I think a green house would be a cool idea as you could only grow a small amount with long growth times so the quantity going on sale is still small but still flowing just think it would suck if you really needed a certain plants or herb for something but you could really only make it’s for part of the year
  • Mr_MaDrupalowMr_MaDrupalow Member
    edited November 2022
    But that reduces the needed adjustment of the player who's actively farming, doesn't it?
    As a Farmer, it is your responsibility to maintain the crops rotation you are aiming for. Then you will have to manage the product you get from the seeds regarding storage and selling. In the season it grows you sell only a small amount of what you produce since other players will do the same. When time goes on and planting is not possible anymore for the next 3 seasons, you start to empty your storage, based on the demand.

    (1)Let's say you plant Chili seeds, which grow in the summer. You plan to sell the Chili for cookers, who want to craft 'Chili con Carne'. A dish, which will make people resistent against low temperatures, which would lower the DPS.
    So you where able to fill up your "Farmer storage" all the way to 100% with just Chili. Now you think, how could I distribute that percentage in between the 4 Seasons?
    In the Summer you only sell 10% of the amount you have, because who is freezing in the summer, except the people in colder Biomes? Now in the Autumn you sell 30% out of the 100%.
    Next up is winter. Here you will make a sh*tload of money because you sell 60% of what you produced back in the Summer ! And the remaining 10% you sell in the late Spring, right before you start to seed the fields again.
    You see you still will make good money but you just need manage it properly and a greenhouse will become obsolete. A Farmer gets his money not instantly, but more time-delayed. You invest into your profession before or after the guaranteed money comes in and start to repeat that cycle.

    (2) Keep in mind that depending on the Biome your Freehold is standing on, you may be able to grow seeds the whole year. Or if the game will have resistant Seeds who grow everywhere, regardless in what climate effect you are. In this case you would not need to manage the Chili so detailed. You would just sell what you produce, probably not in the Node where you a are Citizen member, but somewhere where the prices are higher because of the rarity.

    If we are assuming that this szenario happens in the Riverland (1) would apply.
    If we are assuming that you grow Chili in a more "static" Biome (2) would apply.
    I think this will be very balanced overall.
    After writing this I actually got more interested in becoming a Farmer in AoC :joy:
    Edit : Changed "Now in the Autumn you sell 20% out of the 100%"
    Otherwise it would have been 110% xD
    The Past determines your decisions in the Present & the Present determines your decisions in the Future.The Future is obsolete until it becomes the Present - The Endless Spiral
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    I suppose you could grow warm weather crops in warmer biomes and then caravan it to it's targeted market.
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    As others have said not much is known. But I am sure we will be able to more or less rare items. Farming items can be directly consumed or processed. I am guessing the processing will related to cooking which would have different levels of rarity as well.

    I doubt we will have any mechanics for growing items out of season or out of biome. Where you place you freehold will dictate what you can grow. There will be some benefits though to where you place your freehold. For example if it is next to a stream your crops will benefit from the water source.

    Land management will likely be important to quality of product.

    Our growing area and likely quality will also improve as the node progresses in stage.
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  • ManueljfManueljf Member
    edited November 2022
    Reading all your comments I think that in two or three years when game is launched this will be paradise for roleplaying, political and economic gameplay lovers. As the game aims to a tremendous sophistication of gameplay loops, several reworks and patching and updating and fixing will be needed to start nailing it in the sweet right spot.
    Lets just not lose patience as it will take time for all these things to flourish. I really hope Steven wins the lottery or something so the game funding is even safer than it already is. So he can keep hiring devs and increasing his team
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