Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mastering Farming
Aces_Are_Wild
Member, Alpha Two
I was wondering how rare of an item ,you will be able to grow in your farm ,Or will farms only allow you to grow low to medium level stuff , I was also wondering will farms have stuff like green house or a special area to grow exotic items out of season or stuff that grown in a certain area
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Comments
But when I look on AoC's heavy aiming on the Economical aspect, I think every G-P-C class of the game stays relevant at all times. I would put my hand into a flame that Farming will also have 'high end' stuff, just like every other G-P-C class.
The game wants to create a healthy Economy, there the seasons come in. Like you saw in the 28th October Livestream, every Season lets grow different Flora and Fauna. With that system you always will have a higher/equal demand-offer situation. With a green house you would affect that situation, because people can produce Seasonal Foods and Herbs 24/7 and spam it in the Markets. Probably a overflow will accur and drop the prices.
While on it's own the idea would be cool in a Survialgame, I'm against it in this particular case.
As a Farmer, it is your responsibility to maintain the crops rotation you are aiming for. Then you will have to manage the product you get from the seeds regarding storage and selling. In the season it grows you sell only a small amount of what you produce since other players will do the same. When time goes on and planting is not possible anymore for the next 3 seasons, you start to empty your storage, based on the demand.
(1)Let's say you plant Chili seeds, which grow in the summer. You plan to sell the Chili for cookers, who want to craft 'Chili con Carne'. A dish, which will make people resistent against low temperatures, which would lower the DPS.
So you where able to fill up your "Farmer storage" all the way to 100% with just Chili. Now you think, how could I distribute that percentage in between the 4 Seasons?
In the Summer you only sell 10% of the amount you have, because who is freezing in the summer, except the people in colder Biomes? Now in the Autumn you sell 30% out of the 100%.
Next up is winter. Here you will make a sh*tload of money because you sell 60% of what you produced back in the Summer ! And the remaining 10% you sell in the late Spring, right before you start to seed the fields again.
You see you still will make good money but you just need manage it properly and a greenhouse will become obsolete. A Farmer gets his money not instantly, but more time-delayed. You invest into your profession before or after the guaranteed money comes in and start to repeat that cycle.
(2) Keep in mind that depending on the Biome your Freehold is standing on, you may be able to grow seeds the whole year. Or if the game will have resistant Seeds who grow everywhere, regardless in what climate effect you are. In this case you would not need to manage the Chili so detailed. You would just sell what you produce, probably not in the Node where you a are Citizen member, but somewhere where the prices are higher because of the rarity.
If we are assuming that you grow Chili in a more "static" Biome (2) would apply.
After writing this I actually got more interested in becoming a Farmer in AoC
Otherwise it would have been 110% xD
I doubt we will have any mechanics for growing items out of season or out of biome. Where you place you freehold will dictate what you can grow. There will be some benefits though to where you place your freehold. For example if it is next to a stream your crops will benefit from the water source.
Land management will likely be important to quality of product.
Our growing area and likely quality will also improve as the node progresses in stage.
Lets just not lose patience as it will take time for all these things to flourish. I really hope Steven wins the lottery or something so the game funding is even safer than it already is. So he can keep hiring devs and increasing his team