NiKr wrote: » What I think should happen is all the alpha testers gotta find all the ways to ruin the game for themselves, explain those ways to Intrepid and let them try and put mechanics into the game that prevent those ways of gameplay. Players will always ruin their own experience and then fucking complain about how the game is ruined and is now shit. Dumb people are dumb.
VekoCrnogorac wrote: » Take New World for example. It has great open world design. Corrupted branches to complete with 5 players in order to obtain shards that later on you can craft orbs to open dungeons, or elite areas full of chests, again take 5 friends and go lose yourself in an hour or more killing elites and world bosses / mini bosses and loot chests for rewards. It all sounds great, but what people really did? They were zerging with 30+ people and finishing everything within 10-15mins, there were multiple places like these elite areas and they would finish all 4 in an hour. Consider that you can do that once per day.
VekoCrnogorac wrote: » This will be main problem that I am afraid can happen just because MMOs had bad impact on many players. They treat games as business models and they will optimize everything for themselves. It's not problem of morality instead it's problem of reasoning. Why would you not play "properly" and have fun in a harder way, but to immerse yourself as well, instead these people will rush and look for instant gratification for their small and pity pleasures. They will turn this game upside down I am afraid. What do you think, if there are going to be such PvE events, will players destroy immersion completely?
mcstackerson wrote: » Correct me if i'm wrong but New World has personal loot and rewards everyone who participates. That is a big reason to zerg since it increases your chance of success and the number of people isn't affecting the reward. Ashes doesn't have personal loot. Everything will drop a set amount of rewards which has to be distributed. The more people you bring, the more ways the rewards have to be split and the the less profitable the activity is.
VekoCrnogorac wrote: » mcstackerson wrote: » Correct me if i'm wrong but New World has personal loot and rewards everyone who participates. That is a big reason to zerg since it increases your chance of success and the number of people isn't affecting the reward. Ashes doesn't have personal loot. Everything will drop a set amount of rewards which has to be distributed. The more people you bring, the more ways the rewards have to be split and the the less profitable the activity is. This I did not think of, good of you to bring that into conversation because that will play big role indeed.
easy wrote: » riot mmo actually lets you pvp = aoc dead lol