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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
How will Ashes of Creation solve the problem of endless stalemate?
Dogemon
Member
I am very excited to play once again a game with enforced open world pvp, but how is this game's flagging system going to solve the problem of the common tendency of pvp players to just stall and stalemate and try to waste each other's time?
I am reminded of the reason me and many friends quit many open world pvp games, and it's because each time you get some pvp action the game devolves into stalling.
If you are the unfortunate pve side of the fight and you're just trying to reach an objective or a location, all you're gonna get is people camping the place.
You bring your friends in to try and break the camping, get ready for a 3 hour long pvp match.
Sounds exciting until you have to do it every day for every little significant or insignificant objective.
After doing it for a week in world of warcraft classic, my friends quit and transfered to a pve server.
I don't know if AoC has plans to enforce action in pvp or will they let people just waste time in an ego battle where nobody is willing to go first?
I am reminded of the reason me and many friends quit many open world pvp games, and it's because each time you get some pvp action the game devolves into stalling.
If you are the unfortunate pve side of the fight and you're just trying to reach an objective or a location, all you're gonna get is people camping the place.
You bring your friends in to try and break the camping, get ready for a 3 hour long pvp match.
Sounds exciting until you have to do it every day for every little significant or insignificant objective.
After doing it for a week in world of warcraft classic, my friends quit and transfered to a pve server.
I don't know if AoC has plans to enforce action in pvp or will they let people just waste time in an ego battle where nobody is willing to go first?
0
Comments
I'm not saying open PvP is great, I also find it pointless most of the time, but it's one of the main selling points of the game.
But also -- if you have a vendetta against another player, the option to freely kill their character adds to the fun. Nothing brings more satisfaction than doing it. I'm happy it's a feature, but again, anyone trying to be competitive will not just go around killing folks or causing random stalemates for no reason.
That's handled nicely in Gloria Victus with npc garrisons in friendly castles/forts.