Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
SUGGESTION: Visual Impairment Assistance
Tarrith
Member, Alpha Two
Being visually impaired (a sort of tunnel vision) I would like to suggest a change in a couple of visual elements.
When sprint boost is active, the white swirly think is extremely distracting. A slightly blurred element around the edge of the screen is preferable.
When a player character is hit I have found a red tinging in the direction of the damage to be very helpful. Low health is also great having that red tinge around the edges of the screen...just not too much otherwise it becomes a visual impediment more than an assistance. These elements could be optional.
Having said I can't wait to play this game! Looks fantastic!
Tarrith
When sprint boost is active, the white swirly think is extremely distracting. A slightly blurred element around the edge of the screen is preferable.
When a player character is hit I have found a red tinging in the direction of the damage to be very helpful. Low health is also great having that red tinge around the edges of the screen...just not too much otherwise it becomes a visual impediment more than an assistance. These elements could be optional.
Having said I can't wait to play this game! Looks fantastic!
Tarrith
0
Comments
They should all be options to turn on or off at a players discretion, but they should all be there.
Having an Accessibility menu clearly visible both in the main menu screen and also the in game menu should all be things we take for granted.