Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
SUGGESTION: Visual Impairment Assistance
Tarrith
Member, Alpha Two
Being visually impaired (a sort of tunnel vision) I would like to suggest a change in a couple of visual elements.
When sprint boost is active, the white swirly think is extremely distracting. A slightly blurred element around the edge of the screen is preferable.
When a player character is hit I have found a red tinging in the direction of the damage to be very helpful. Low health is also great having that red tinge around the edges of the screen...just not too much otherwise it becomes a visual impediment more than an assistance. These elements could be optional.
Having said I can't wait to play this game! Looks fantastic!
Tarrith
When sprint boost is active, the white swirly think is extremely distracting. A slightly blurred element around the edge of the screen is preferable.
When a player character is hit I have found a red tinging in the direction of the damage to be very helpful. Low health is also great having that red tinge around the edges of the screen...just not too much otherwise it becomes a visual impediment more than an assistance. These elements could be optional.
Having said I can't wait to play this game! Looks fantastic!
Tarrith
0
Comments
They should all be options to turn on or off at a players discretion, but they should all be there.
Having an Accessibility menu clearly visible both in the main menu screen and also the in game menu should all be things we take for granted.