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No! That is my loot you kill stealer!!!

Menda GoodbodyMenda Goodbody Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
edited November 2022 in General Discussion
Why have a loot system that makes a hostel environment for players instead of a welcoming one. One way AoC is making a bad choice (IMHO) is the kill/loot system.

A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.

B) Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"

I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.

We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.

Comments

  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2022
    If you decide to hate someone because they won the loot in a game, that is on you.

    Resources are limited in that way to create friction and function as an objective for pvp. We don't have anything like honor points for pvp. There is no reward for just killing someone. The loot from mobs is a reward for pvp
  • Menda GoodbodyMenda Goodbody Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    If you decide to hate someone because they won the loot in a game, that is on you.

    Resources are limited in that way to create friction and function as an objective for pvp.

    There are many reason to pvp already. Having a loot system like this just gets frustrating.
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2022
    If you decide to hate someone because they won the loot in a game, that is on you.

    Resources are limited in that way to create friction and function as an objective for pvp.

    There are many reason to pvp already. Having a loot system like this just gets frustrating.

    What reasons are there in the open world?

    There are no rewards for just killing someone. The only rewards for it is the potential loot they are carrying. Currently, controlling a spawn also functions as another objective.
  • LudulluLudullu Member, Alpha Two
    B) Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"
    This leads to some fucker stealing my loot. I ain't gonna thank someone for stealing the thing that I wanted to take and had more contribution in the killing process of.
  • Nova_terraNova_terra Member, Alpha Two
    NiKr wrote: »
    B) Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"
    This leads to some fucker stealing my loot. I ain't gonna thank someone for stealing the thing that I wanted to take and had more contribution in the killing process of.

    I think overall, if someone is helping you kill something it's most likely a party member or you will party up for the event anyway so this is another "soft friction" that we want. It's very easy to tell someone not to move into your space unless they are friendly in which case make a party with them.
  • LudulluLudullu Member, Alpha Two
    Nova_terra wrote: »
    I think overall, if someone is helping you kill something it's most likely a party member or you will party up for the event anyway so this is another "soft friction" that we want. It's very easy to tell someone not to move into your space unless they are friendly in which case make a party with them.
    If I'm playing in a party it's gonna be a constant party with the same members from the same guild. At worst it'd be some guildmates as replacements. But I'm not going to be picking up randos off the streets just because they attacked the same mob. I'm gonna be killing those randos if they keep attacking my mobs. Easy as that.
  • Nova_terraNova_terra Member, Alpha Two
    NiKr wrote: »
    Nova_terra wrote: »
    I think overall, if someone is helping you kill something it's most likely a party member or you will party up for the event anyway so this is another "soft friction" that we want. It's very easy to tell someone not to move into your space unless they are friendly in which case make a party with them.
    If I'm playing in a party it's gonna be a constant party with the same members from the same guild. At worst it'd be some guildmates as replacements. But I'm not going to be picking up randos off the streets just because they attacked the same mob. I'm gonna be killing those randos if they keep attacking my mobs. Easy as that.

    Oh I mean, to each their own. I'd probably not pick up rando's either but it is a viable strategy if it's some other person who lives in the same node as you or whatever but yeah I am going into the game with no guild but 5ish players that will be in my group 100% of the time basically.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Great. 2 posts today, both bad. Sounds like you need some ff14.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2022

    We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.
    Let the society (in-game community) decide the acceptable standards at a guild, node or server level and reward by inclusion, social and wealth and enforce by exclusion, wars and pk`ing
  • Why have a loot system that makes a hostel environment for players instead of a welcoming one. One way AoC is making a bad choice (IMHO) is the kill/loot system.

    A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.

    B) Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"

    I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.

    We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.

    I prefer one million time such loot system than these loots system in other game where you get 50 loots/mobs.

    The consequences of these systems “a la New World” are:
    - Inflation of gear
    - Always more and more trash gear
    - Bad economy
    - No challenge

    In group of civilized people, the person who needs the loots takes the loots. You still can choose your friends.

    The toxic guys, better to PvP them :)
  • Why have a loot system that makes a hostel environment for players instead of a welcoming one. One way AoC is making a bad choice (IMHO) is the kill/loot system.

    A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.

    B) Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"

    I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.

    We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.

    Don't worry, you are just a carebear and you are seeing things as a carebear, but AoC will heal your sould and you will become a PvX guy or maybe even a PvPer master race!

    That is called contest, contesting the kill is a style of PvP, in some games it can be PvE griefing.

    It's a contest, nobody is entitled to the loot if you barely made a scratch on it, it's not yours just because you touched it

    If the guy is really helping you he will give you the loot, otherwise it's a contest.

    YOU KNOW WHAT WOULD BE COOL?

    If you ninja loot the guy's loot and that flags you purple for a couple minutes, that would be delightful!
    PvE means: A handful of coins and a bag of boredom.
  • DepravedDepraved Member, Alpha Two
    Why have a loot system that makes a hostel environment for players instead of a welcoming one. One way AoC is making a bad choice (IMHO) is the kill/loot system.

    A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.

    B) Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"

    I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.

    We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.

    hate each other?

    what about leechers? what about people going into high level areas and "helping" just to take from the high level guy
  • @Depraved Yeap, immediatelly I could smell the scent of leechers in the air, specially leechers running auto loot scripts
    PvE means: A handful of coins and a bag of boredom.
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