Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
No! That is my loot you kill stealer!!!
Menda Goodbody
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
Why have a loot system that makes a hostel environment for players instead of a welcoming one. One way AoC is making a bad choice (IMHO) is the kill/loot system.
A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.
Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"
I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.
We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.
A) The person or group that does the most damage gets to loot the monster. That leads to people getting mad at each other just for helping a player kill a tough monster. "No! That is my loot you kill stealer!!!" That is a hostile way of doing a loot system.
Anyone who helps kill a monster should be able to loot that monster. That leads to players getting along and being nice and social. "Thanks for the help!"
I know this is a pvp game. I love open world pvp. However, that does not mean the game has to be set up for everything to make players hate each other like hostility in looting monsters.
We live in a pvp world. However, it is better that the laws help us be a society and not a hell scape on black Friday.
1
Comments
Resources are limited in that way to create friction and function as an objective for pvp. We don't have anything like honor points for pvp. There is no reward for just killing someone. The loot from mobs is a reward for pvp
There are many reason to pvp already. Having a loot system like this just gets frustrating.
What reasons are there in the open world?
There are no rewards for just killing someone. The only rewards for it is the potential loot they are carrying. Currently, controlling a spawn also functions as another objective.
I think overall, if someone is helping you kill something it's most likely a party member or you will party up for the event anyway so this is another "soft friction" that we want. It's very easy to tell someone not to move into your space unless they are friendly in which case make a party with them.
Oh I mean, to each their own. I'd probably not pick up rando's either but it is a viable strategy if it's some other person who lives in the same node as you or whatever but yeah I am going into the game with no guild but 5ish players that will be in my group 100% of the time basically.
I prefer one million time such loot system than these loots system in other game where you get 50 loots/mobs.
The consequences of these systems “a la New World” are:
- Inflation of gear
- Always more and more trash gear
- Bad economy
- No challenge
In group of civilized people, the person who needs the loots takes the loots. You still can choose your friends.
The toxic guys, better to PvP them
Don't worry, you are just a carebear and you are seeing things as a carebear, but AoC will heal your sould and you will become a PvX guy or maybe even a PvPer master race!
That is called contest, contesting the kill is a style of PvP, in some games it can be PvE griefing.
It's a contest, nobody is entitled to the loot if you barely made a scratch on it, it's not yours just because you touched it
If the guy is really helping you he will give you the loot, otherwise it's a contest.
YOU KNOW WHAT WOULD BE COOL?
If you ninja loot the guy's loot and that flags you purple for a couple minutes, that would be delightful!
hate each other?
what about leechers? what about people going into high level areas and "helping" just to take from the high level guy