Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
this idea will be shot down..but hear me out (pvp server)
Gankez
Member, Alpha Two
if aoc is planning to have multiple servers anyway.. why not give the hardcore pvp community one server where everyone is perma flagged purple? obviously my circle of people isnt that big but everyone i know who was/is interested in aoc is completely turned off by the corruption system.. why not do an experiment.. for one or two months tops.. have a server thats purple.. put a warning on it that its a hardcore server and doesnt follow the corruption rules (the same way oldschool mmorpgs use to do with their pve/pvp servers)... if the pop of the server ends up being shit..just change it back to green like the others and no harm done.. but this gives the hardcore pvp community an mmo.. the hardcore pvp community is EASILY big enough to support a server.. it doesnt hurt the game in any way..it only helps it.. instead of all the griefers and gank happy reds trying to find ways to exploit the corruption system ... just give them their own server.. you dont have to change anything else about the game.. caravans ect all work just the same.. (no bounty hunting wouldnt work but thats really not THAT big of a deal) it doesnt split the community because those players wouldnt have played the game anyway..if anything it grows the playerbase... everyone thinks that the reason pvp mmos die is because the pvp community cannibalizes itself and MAYBE thats true but i dont think so.. look at the games we've had to play.. shadowbane, darkfall, mortal online, last oasis.. they've all had MAJOR glaring problems.. usually those games had a major lack of content.. or were so buggy it was painful to play them.. a hardcore pvp server would still be a pvx server.. thats what the pvp community needs to have a successful game..an mmo needs to have content to keep people interested.. like i said.. im sure this idea is gonna get shouted down by all the people who cant understand why someone would want to play on an actual pvp server... but thats because you dont understand how important pvp is to the social dynamic in a sandbox game... being able to control an areas resources such as not allowing enemy guilds to farm resources..trees, dungeons, world bosses whatever.. it creates conflict.. it creates wars.. im not the most articulate fucker around.. but im begging ya intrepid.. just give it a shot.. one or two months tops.. if the servers pop starts to drop or never takes off... just flip the switch and make it the same as every other server.. its literally just changing people from being auto flagged green to auto flagged purple
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Comments
Didn't read past that.
so aoc is planning to put the entire population on one regional server? (i was told differently which is why i started with that)
Have you played L2 (which had the corruption system)?
You know nothing. Why should they listen to this?
The whole idea that you can:
Progress
Explore/quest
Gather/craft
Raid
in a gangfest without protections is stupid.
Also, all those griefers would never go to a pvp server, because they're shit at pvp and are too scared to fight properly. Otherwise they wouldn't be griefers.
is that an option?
All Ashes has to do is make the game they said they're making already, with one server type, and it will be a wild success.
I am completely against different server rulesets. It's hard to think of a worse idea.
accept it or gtfo
- Steven announced that the cooldown period after a node is destroyed is open PvP … equal to a number of days corresponding to the node level.
- Steven also announced that all ocean content in Ashes is open PvP (no corruption).
So yeah, all the pvpers are mostly scared for no reason, cause the game is already way more pvpey than it previously was stated to be.
Cheers! 🍺
The only thing that worries me is dungeon locking, but Steven is on the ball about stuff, if this happens in AoC we gotta talk to him and he will pull some crazy moves and do something about it
AoC is PvX has plenty of PvP, hopefully we will have PvP dungeons too, just like i made this thread about this idea:
https://forums.ashesofcreation.com/discussion/54431/gated-dungeons-a-new-concept#latest
PvP dungeons will be a tiny minority for appeasing some sweaty pvpers, but if you support the idea you should put a comment there
There are a few problems with your request
- hard core PvP players are not the target audience
- PvE only players are not the target audience either
The game is designed to have PvP and PvE players on all servers:
- a mix of the hardcore ones, if they accept to play in areas they like
- and also players who like both PvP and PvE (these are the PvX players)
With your suggestion you create an imbalance.
If you create dedicated PvP servers, you make the others safe, biased toward PvE (even if you continue calling them PvX).
Instead of encouraging players to do both kind of activities, you split them.
Then 2 months later you close the servers and tell them to start leveling up on the other ones, as if missing the start and wasting 2 months is not important. You say this is not important?
Transferring them with all their money is also not an option as the worlds want to be sealed, to allow their own economies to evolve based on how players play. Hence no cross-server zones either. I think this is a weakness of the game and could be improved but might be too late now.
Edit: I see you actually said If the population would drop, changing the flagging system would not bring the players who left back.
And the super hard core who did not left because they were happy, you just enforce the more peaceful rules upon them. Then they will leave because So back to the first statement of my post: they are not the target audience of the game.
"Server types
There won't be separate roleplaying (RP) servers.[80]
There won't be separate PvE and PvP servers.[81]"
There will be Lots of servers. From the wiki:
"There will be a multitude of servers located throughout the various regions of the world.[3]"
i appreciate the actual thought out response and not the useless name calling and ego thumping
https://pt.ashesofcreation.wiki/PvE#:~:text=There is a balance between,PvP and PvE gear types.
There won't be separate PvE and Pvp servers but some servers may be more PvP focused than others.[97][100]
Doesn't work that way. A full loot drop pvp server would always be loincloth and stick because that's how that works. That will never be a thing AoC can be just based on design. Same with PvE only server (maybe they change this later but I think it will cause some issues from an economic/socialization standpoint).
Well, then maybe the game isn't for you