Azherae wrote: » I am deeply and truly sorry that you ended up in WoW instead of EQ or FFXI where it genuinely sounds like you'd have fit much better and felt much happier. New off-topic post!
VekoCrnogorac wrote: » Azherae wrote: » I am deeply and truly sorry that you ended up in WoW instead of EQ or FFXI where it genuinely sounds like you'd have fit much better and felt much happier. New off-topic post! Yea, I played WoW for 15 years and after classic Vanilla I tried TBC and it did not feel the same, you didn't need all the preparation in order to do dungeons/raids and it sucked. I played retail and I was in that bubble of wow and I did not know for other games until recently when I tried new world, gw2 and eso. I didn't play eso too much, but these games feel the same to WoW, with side quests that are boring and little to no lore, and a main quest that has great lore but boring tasks (I mean WoW only, gw2 had great quests and for eso I can't speak much, new world had similar to WoW main quest and it felt boring, basic kill/gather quests with little lore when you speak to NPCs) I don't know how everquest is made, mind if you explain it to me? This idea I never seen before where you could watch movie for lore and do end game tasks for gameplay, with awesome instanced content and PvP / PvE and open world similar to AoC, but only thing would be different is that you would need food/flasks,potions that are really strong, and when I say really, I really mean it, so much that it would be game breaking if you had flask with you or food buff.
VekoCrnogorac wrote: » @Azherae I think I understand what you are saying as why these games have similar elements as ''my'' idea. as for @Arya_Yeshe 's comment, I think that it is debatable, I would players give both AoC content and instanced content, although it might be because I played WoW for so long, I really enjoyed instanced content with slower pace grind, not too toxic and to rush it if you know what I mean. I liked Battlegrounds the most in WoW (after world PvP that I experienced in classic and my youth), areas were also good, but that's only because of WoW's combat, in other games I don't like arenas at all (2v2 - 3v3) I think having both of these variations to gear up is good for any type of MMO, the more content you have the more players can play the way they want (considering that game has old-school vibe for my taste - I don't like what wow has become or any gacha game)
Azherae wrote: » Well, Arya has some very ... specific opinions... on what makes good gameplay. When games took 'Preparation' out of the content, they also removed a lot of the options people had for interaction and player conflict.
VekoCrnogorac wrote: » Azherae wrote: » Well, Arya has some very ... specific opinions... on what makes good gameplay. When games took 'Preparation' out of the content, they also removed a lot of the options people had for interaction and player conflict. This is exactly what I am talking about. I stopped retail WoW because when I tried classic vanilla in 2019 I experienced something bigger and that is preparation and danger in open world. I would go farm gold or resources for my preparation or to help guild and that creates player friction, someone can attack you in farming areas and that is core of my point as why MMO needs to have that preparation. I like classic MMOs because they did not create this rush toward ''content''. Theme park MMOs are what those players want if they do not want to do preparation and put them to danger in open world. We need as a community to put word out there for people that market their games, is it MMO or theme park MMO, it is very different and if we put word out there we will be able to differentiate games and not spend money on MMOs that we do not want to play. This is main reason why I think Steven made good call to say that his vision of his game is not ''theme park'' which means its not for everyone, and that is fine and that is good marketing. I just hope he sticks to his ideas and never create new age MMO that is similar to WoW or guild wars 2. Players need to make content and it should happen in open world even while farming.
VekoCrnogorac wrote: » I don't know how everquest is made, mind if you explain it to me?
VekoCrnogorac wrote: » as for @Arya_Yeshe 's comment, I think that it is debatable, I would players give both AoC content and instanced content, although it might be because I played WoW for so long, I really enjoyed instanced content with slower pace grind, not too toxic and to rush it if you know what I mean. I liked Battlegrounds the most in WoW (after world PvP that I experienced in classic and my youth), areas were also good, but that's only because of WoW's combat, in other games I don't like arenas at all (2v2 - 3v3)
Arya_Yeshe wrote: » the problem is that you proposed a horrible game design view, for a few minutes i had to stop and wonder if you are being serious or just typing some bad jokes and were trolling everybody I'm sorry, but I seriously i thought your post was a joke, because you started the thread with all the stuff that made other games become boring, your suggestions are the recipe for creating a generic flavorless MMO AoC is going in a good direction already, it's fine, it's the most interesting game I've seen in years