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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Land Ecology, management, eco-warfare, eco-pvp for gatherers and Node Wars requirements.
novercalis
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I'm just gonna get right into the scenerioes
Player A is a Citizen of Node A
Player B is a Citizen of Node B
Node C
A Tree has 3 phases. Young, Medium, Mature
Scenario 1 - Neutral
Both Players A and B decides to chop a tree in Node C. This Node has no town/village/citzenships. It is a neutral Node.
Both players will see a small ui indicating a fully mature tree has "5 HP". Meaning it can take 5 axe hit before it is fully destroyed and the respawn cycle begins.
Tree Life/Phase cycle: Total of 5 HP
1-2 HP = young
3-4 HP = Medium
5 HP = Mature
Scenario 2 - Own their own node
Player A begins to chop a tree in Node A, and player B begins to chop a tree in Node B.
Their ui will show, their tree has 9hp.
Tree Life/Phase cycle: Total of 5 HP
1-3 HP = young
4-6 HP = Medium
7-9 HP = Mature
Scenario 3 - Player A decides to go into Node B which has been established and is not a citizen of. Player A decides to chop down a tree. Player will see a small ui Indicating a fully mature tree has 3 HP.
Tree Life/Phase cycle: Total of 3 HP
1 HP = young
2 HP = Medium
3 HP = Mature
Land Management - Once a tree has been chopped completely down, depleting ALL of it's HP, that tree is destroyed and a respawn timer kicks in. This timer should be lengthy. 3 REAL LIFE days for a tree to respawn back to mature.
Hour 1-24 = sapling, unable to interact
Hours 24-47 = Young Tree
Hours 48-71 = Medium Tree
Hours 72+ Mature tree
There is incentives for gathers to chop in their own node. They get more wood compared to a natural or established node.
Another incentives is, if you do not completely destroy a tree, their respawn rate growth is slightly accelerated.
So, Player A, Node A tree has 9 HP. He decided to chop at it 6 times, leaving the tree in a YOUNG status 3/9 HP.
What would normally be 48 hours for it to mature can be 40 hours or 30.. Subjective, Variable.
This doesn't trigger when hitting another tree from outside your node, Since you don't have access to their "land management" (semantically speaking)
So when SHOULD you really chop down tree to their full completion in your own node?
Node War!
Node Wars should be requiring an ABSURB amount of lumber, and during times of war - it would make sense that all trees needs to be chopped down unfortunately. These are the times where "land management" goes out the window in time for wars.
Eco-PvP
Gathering on a node that you arent a citizen of is a form of PvP. an Eco-PVP
which can cause friction and issues with nodes and incentives nodes to go at war with each other.
Outside of enemy of the state, 1 individual may not be a problem, but a guild or large community of Node A decides it was to harvest all of Node B resources, this is a reason to go to war.
Eco-Warfare
These node wars is now a race. Not only do you need to gather everything you can to extinction in your node, you're probably also gonna need neighboring resources. Wether it comes from an enemy node or a neutral node - the amount of resouces require is, as stated ABSURB. Node War should take 7 days before the event takes place. Both nodes have 7 days to gather resources, or that should be the average time length for 1 node to have attained their seige machines. So before the actual PVP event takes place - the first real PVP starts with gatherers, getting / securing their own or attacking their enemies node and contesting in neutral node.
conceptual idea, not fully fleshed out, hoping it something that can be done, resolve concerns of land mismanagement, and allows gatherers/crafters their own universe, own game, own weird pvp aspect of things, while still affecting all other players in a larger picture. the economy, ecology, guilds, nodes, events, etc.
Player A is a Citizen of Node A
Player B is a Citizen of Node B
Node C
A Tree has 3 phases. Young, Medium, Mature
Scenario 1 - Neutral
Both Players A and B decides to chop a tree in Node C. This Node has no town/village/citzenships. It is a neutral Node.
Both players will see a small ui indicating a fully mature tree has "5 HP". Meaning it can take 5 axe hit before it is fully destroyed and the respawn cycle begins.
Tree Life/Phase cycle: Total of 5 HP
1-2 HP = young
3-4 HP = Medium
5 HP = Mature
Scenario 2 - Own their own node
Player A begins to chop a tree in Node A, and player B begins to chop a tree in Node B.
Their ui will show, their tree has 9hp.
Tree Life/Phase cycle: Total of 5 HP
1-3 HP = young
4-6 HP = Medium
7-9 HP = Mature
Scenario 3 - Player A decides to go into Node B which has been established and is not a citizen of. Player A decides to chop down a tree. Player will see a small ui Indicating a fully mature tree has 3 HP.
Tree Life/Phase cycle: Total of 3 HP
1 HP = young
2 HP = Medium
3 HP = Mature
Land Management - Once a tree has been chopped completely down, depleting ALL of it's HP, that tree is destroyed and a respawn timer kicks in. This timer should be lengthy. 3 REAL LIFE days for a tree to respawn back to mature.
Hour 1-24 = sapling, unable to interact
Hours 24-47 = Young Tree
Hours 48-71 = Medium Tree
Hours 72+ Mature tree
There is incentives for gathers to chop in their own node. They get more wood compared to a natural or established node.
Another incentives is, if you do not completely destroy a tree, their respawn rate growth is slightly accelerated.
So, Player A, Node A tree has 9 HP. He decided to chop at it 6 times, leaving the tree in a YOUNG status 3/9 HP.
What would normally be 48 hours for it to mature can be 40 hours or 30.. Subjective, Variable.
This doesn't trigger when hitting another tree from outside your node, Since you don't have access to their "land management" (semantically speaking)
So when SHOULD you really chop down tree to their full completion in your own node?
Node War!
Node Wars should be requiring an ABSURB amount of lumber, and during times of war - it would make sense that all trees needs to be chopped down unfortunately. These are the times where "land management" goes out the window in time for wars.
Eco-PvP
Gathering on a node that you arent a citizen of is a form of PvP. an Eco-PVP
which can cause friction and issues with nodes and incentives nodes to go at war with each other.
Outside of enemy of the state, 1 individual may not be a problem, but a guild or large community of Node A decides it was to harvest all of Node B resources, this is a reason to go to war.
Eco-Warfare
These node wars is now a race. Not only do you need to gather everything you can to extinction in your node, you're probably also gonna need neighboring resources. Wether it comes from an enemy node or a neutral node - the amount of resouces require is, as stated ABSURB. Node War should take 7 days before the event takes place. Both nodes have 7 days to gather resources, or that should be the average time length for 1 node to have attained their seige machines. So before the actual PVP event takes place - the first real PVP starts with gatherers, getting / securing their own or attacking their enemies node and contesting in neutral node.
conceptual idea, not fully fleshed out, hoping it something that can be done, resolve concerns of land mismanagement, and allows gatherers/crafters their own universe, own game, own weird pvp aspect of things, while still affecting all other players in a larger picture. the economy, ecology, guilds, nodes, events, etc.
{UPK} United Player Killer - All your loot belongs to us.
0
Comments
I said this because you didn't bring anything to the table, you are just playing with your imagination right now about how you imagine how the mood will probably be