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Caravans: the new options which not even Steven knew he wants them

Arya_YesheArya_Yeshe Member
edited November 2022 in General Discussion
I am looking into caravans in detail today.

In the stream, Steven announced that the player can designate players and the party to haul your stuff.

We can't roleplay and work as a caravaneer with today's options in the caravans system, let me tell why.

Today's options help a lot, but we need a little more because today's options limit quite a lot our possibilities.

Today's options don't let me create public requests to random unknown people and to the guilds who actually are willing to make a living as caraneers.

To make it short, let's bring up the game EVE Online as example, since it's the game with more hauling jobs ran in history and more players playing as haulers among all.

In EVE when you want your goods to be hauled elsewhere, you click Create Contract, then you can select if the contract is:
  • public
  • your own corporation
  • designated (an indivudual player or a third party corporation)

Then select your goods, destination, deadline, reward and collateral (collateral if the cargo is not delivered).

The collateral is held by the ingame system, if the hauler delivers the cargo then the system gives back the collateral, if he doesn't deliver then the collateral goes to the client. This is because EVE has 100% loss, that makes sense there.

So people who play as haulers check the contracts, how much is cargo size they are and where to.
The hauler will pick as much contracts as he wants (or a big one), plus his personal cargo.

Then he will fill his cargo based on space or how dangerous the route is and how much collateral and escort he will have, he will make his decisions with his own brain, this is not system based.
He will travel to the destinations and in one run or he could visit multiple destinations.

Job complete, he could have in his cargo deliveries that belong to random unknown players, corporations, from his own corp mates and his stuff.


The stuff Steven already said are very good and should stay in the game, good job in those.

But I believe the devs have to think about these new options:
  • public: anyone and any guild could take it
  • own guild: anyone from your guild could take it
  • designated: being an individual player (being in the party or not) or individual guild (anyone from the guild)

For these ingame reasons:
  • people can form guilds with expertise in the business with some sweaty trusty PvPers as escorts
  • my guild could be at war, my node could be at war, I need someone else to handle this for me and I'm willing to pay
  • public: I am travelling somewhere else and I don't know anyone over there, I bought a lot of stuff from them, I need these stuff in my node
  • public: solo players who don't know anyone, with this option then someone will bring his stuff
  • public: I don't know anyone in this timezone in this place
  • own guild: sometimes a guy plays almost alone in his timezone, but later on that day his guild will be online and haul his stuff
  • own guild: maybe I logged by the morning and I can't log later that day, someone will run this for me
  • own guild: my alts and friends are in this guild, this option just make it easier for me

When people are travelling they won't know those people on the other side of the continent, since we want to see people travelling and doing business then they will need such options so they can bring their stuff back and forth.

Specially if they are carebears, timezone warriors, solo players and explorers gathering stuff far away, doing business, let's help them out with such options. They could be islanded over there.

Good job overall, everything I read and listened is very promising!
Keep going!
PvE means: A handful of coins and a bag of boredom.
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