Artisan quests tied to each city node in each node level 3+
Thoughts on having all artisans class having specific quests to unlock some of their artisan abilities, rewards or whanot. These quests are tied to cities and their level node, starting at node 3 aka village.
Example - You wish to be a famous master chef cook.
Let's assume for arbitrary sake, the proficiency skill for cooking is capped at 200.
A node has 6 stages and the minimum node level one can be in terms of Zone of Influence is 3.
Node 3 is a village. There are 4 types of population node (Military, Divine, Economical, Scientific)
Once your cooking skill reaches level 125, 4 quests will be unlocked, one in each type of node of population. Each with it's own little quest chain that rewards with unlocking recipes or tools or what have you.
Skill 125 = level 3 node x4 locations
Skill 150 = level 4 node x4 locations
skill 175 = level 5 node x4 locations
skill 200 = level 6 node x4 locations
Basically, you would need to travel, find each town to progress.
There will always be a level 3,4,5 node in a zone of influence inside a metropolis node 6.
Like a pokemon trainer, you gotta go around and prove yourself, learn new techniques, culture, etc for the final epic cooking quest at max proficiency 200.
This can apply with all artisan class (processing/crafting)
This in itself promotes travelling, some passive pve content for non-adventurers. 16 towns in total one would need to travel around the world, making a name for themselves before getting the master chef or master profession title and epic reward.
====================
But what happens if no-one has built a scientific node 5 or I missed it and it turned to a node 6 and there is no other science node city?
Progression for cooks stop there and it is up to the players/server/community to create a science node to level 5, since the epic reward in the end is something that benefits greatly to a town/guild/family.
If this mean and encourages siege wars, even better. If it facilitates conflicts to take down a node 6 or remove the direction of a node from military to science, awesome. it is within the core of AoC. We have friction, conflict and resolution, not all is lost.