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Sacrifice players and turn them into Wraiths

I will throw a bunch player driven content ideas in the forum, here it goes:

Give players the ability to sacrifice other players on an altar in dark rituals.

Sacrifice corrupted players and they become Wraiths:
  • Necromancer: a fully corrupted player sacrificied by a Necromancer should become powerful Wraith. The corrupted player will play as a Wraith until killed.
  • Conjurer: turns corrupted into Wraiths too, but the Wraith has to say within a certain range from the corrupted as his slave, if the Wraith flies away he will catch fire and slowly burn to death.
  • Spellmancer: same as Conjurer

Corrupted players can only become Wraiths, they also can fly.
Wraith doesn't suffer any dampening
Wraith's kills on purple or red will help clearing a bit the corruption, if they kill a lot they will go back to non corrupted.

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Non corrupted players could be sacrificed too, on an altar too, the ritual is still kinda dark.

Sacrificing non corrupted players:
  • Necromancer: player becomes the ghost of himself/herself, semi-transparent, maybe white-ish, goes back to normal when dying while a ghost, burns if he runs away too far from the Necromancer
  • Conjurer: turns people into elemental spirits, they can also fly, they go back to normal on death.
  • Spellmancer: turns people into warrior fairies, or spirits of the forest, with colorful wings on their backs, they fly go back to normal on death.
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A system in which you can sacrifice people and turn them into something else is for the player driven content and for player as other things or simply being strategic.

If it's too complicated then Wraiths only, but why be the same guy everyday?

Can you imagine a Necromancer bringing tens of players in the forms of Wraiths for an attack?

This has never seen before.
PvE means: A handful of coins and a bag of boredom.

Comments

  • Aces_Are_WildAces_Are_Wild Member, Alpha Two
    I am going to play a necromancer and that sounds cool
  • Aces_Are_WildAces_Are_Wild Member, Alpha Two
    Also be cool if you kill a enemy you have to choice to summon them back as your pet but only as cosmetic
  • Also be cool if you kill a enemy you have to choice to summon them back as your pet but only as cosmetic

    Wow... that'actually an amazing idea!

    If you are a necro and have a raise dead spell, it could be a player with his cosmectics, thats really cool.
    PvE means: A handful of coins and a bag of boredom.
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    is this altar always on you? or do you gotta take the corrupted player there?

    if it's the latter. NO

    reason: Player agency
    {UPK} United Player Killer - All your loot belongs to us.
  • This sounds cool, maybe just give necromancers ability to do rituals to transform us to wraiths, because I do not see how my cleric would transform into?? Keep it simple and dark :dizzy:
  • novercalis wrote: »
    is this altar always on you? or do you gotta take the corrupted player there?

    if it's the latter. NO

    reason: Player agency

    Good question, maybe we should forget about the altar and do the ritual anywhere we want

    Maybe if there's a special dark altar in a few spots of the map then the ritual could be better, use less mana maybe... maybe sacrifice a hundred players in one go, maybe give a little boost to the Wraiths

    But yes, maybe it's best if the player doing the sacrifice could do it anywhere

    Maybe the sacrifice could go anywhere if the player already visited the altar and prepared the consumables there.... and maybe he could have a dark altar at his freehold so he can prepare the consumables at home!


    YES!
    This is definitely better, the caster just need the consumables, he could buy them or prepare the consumables at an altar.... then the caster can travel to his buddies and turn them there

    This helps with player logistics, this makes it simplers than making a hundred people travel around, let's make just the guy responsible for this to be travelling and working on it beforehand
    PvE means: A handful of coins and a bag of boredom.
  • This sounds cool, maybe just give necromancers ability to do rituals to transform us to wraiths, because I do not see how my cleric would transform into?? Keep it simple and dark :dizzy:

    Yes, maybe we could be simpler.... having one "evil" casters or one "evill martyr " in the combination always turn the player into a Wraith

    And if caster and martyr are both good then the martyr becomes a battle fairy

    We wanna see the army of the dead battle the army of the fairies
    PvE means: A handful of coins and a bag of boredom.
  • This sounds great man haha
  • @Arya_Yeshe
    I am all for these things like you mentioned in your posts because it feels entertaining and people won't be doing this all the time. I feel like if I do it once per week it will form a ritual for myself, the more things like these the more rituals we do, its always fun when there is a ritual in your life, then your life feels meaningful.

    I consider going to the gym as form of ritual or anything similar to it. I am not satanic, but I believe in those small events that make our life more meaningful.
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    @VekoCrnogorac yes, that's the idea... somtimes people will do it and do some crazy incredible things with it, sometimes peopel will be somewhere else doing something else

    To me having player driven content is what makes MMOs great, the era of having only grinds in MMOs has to stop

    We need systems that let us pull content out of it and the players will use that for running their own stories

    Having the systems in the game is what matters, people will carry out their own content
    PvE means: A handful of coins and a bag of boredom.
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