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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
I see potential in this game. It looks good! But I have one requests...
Kitamura_Ko
Member
Devs and everyone, I have one request since you are a new game in the market and focusing in PVX (Do you even PVX??? Just curious?). The thing is, can you please implement a good-stable system that doesn't support toxicity while Life Skillers can focus on gathering for the guild and supporting the frontline? We don't mind getting kill... is just... please have a good system all round. A good stable system. Many games in the past tried PVPVE and it collapse really fast! Some MMO games have to adapt or apply bandaid or change their game completely to keep the game running.
I cannot stress this enough. If you are going PVX route, please built a system that unite PVPVE together and provides leverage for Life Skillers to support PVPVE in a good direction minus or less toxicity as possible. We also love Risk Vs Reward idea. Just please... unite PVPVE + Life Skillers as one and not divide the community in half.
Thank you. I am sorry for posting this... but I have to do it so the dev is aware.
I cannot stress this enough. If you are going PVX route, please built a system that unite PVPVE together and provides leverage for Life Skillers to support PVPVE in a good direction minus or less toxicity as possible. We also love Risk Vs Reward idea. Just please... unite PVPVE + Life Skillers as one and not divide the community in half.
Thank you. I am sorry for posting this... but I have to do it so the dev is aware.
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Comments
I do not see however that someone speed runs Everquest 99' because that is pure old fashioned traditional RPG where no speed runner will play it, they are all gathered on new age MMOs for many reasons of convenience and budget companies. They search for mainstream and they will be on AoC too.
I'd suggest checking out the wiki, if you haven't already:
https://ashesofcreation.wiki/
No one, regardless of play style, wants toxicity other than a very small minority of players.
if you're gonna make a request, it also help if you can toss an concept idea, what solution can you think of? maybe we can work build on that or completely show you why it wouldnt work and find another way.
there are already 2 systems in place. one was made by the devs, and the other one is called not going out alone
also, what do you mean by toxicity?
2.] Life Skillers like to gather and RP. But, they will get killed by PKer, because they are easy targets.
To solve these issue, PVE “Body Throwing” and PK needs some sort of heavy punishment. For example, a debuff for an hour? Personally, I don’t know what kind of debuff since I cannot test the game out. I am sorry. But, what about a cooldown to stop repeated action (doing it over and over).
I am just giving out ideas. Since this game is so new. I don’t know clearly what they have in place. I read the Wiki but that is like on paper. If you get what I am trying to say here?
PVP and PVE, please help if you can. I am a Life Skillers… to be honest. I like to support the frontline and help with resources.
The corruption system is so repressive that it will certainly turn off the majority of players' desire to free PK.
The perverse effect could be the (potential) loopholes in the corruption system and players could harass other players without attacking them (stealing mobs, resources etc...) until they are attacked and can then respond without becoming corrupted.
The devs know very well that players will try to bend the rules and it's hard to argue with a system that we haven't tested yet. Personally, I decided to trust the devs and wait patiently until I can try it myself.
The Alpha 2 will be an excellent opportunity for feedback.
imagine posting all that, saying there isn't a solution, and not reading the wiki or any of the million other similar threads.