VekoCrnogorac wrote: » 1. Do you like crafting to be simple or complex?
VekoCrnogorac wrote: » 2. Do you like sandbox crafting or more systematic like theme park MMOs where you change piece of gear every few levels?
VekoCrnogorac wrote: » 3. Do you want materials to matter even in early zones similar to New world crafting, or like retail WoW.
VekoCrnogorac wrote: » 4. Do you like transmog as crafting profession and vials to paint your transmog?
VekoCrnogorac wrote: » Are there any more ideas of yours that can have better impact on game design? Lets discuss this matter properly with constructive criticism.
VekoCrnogorac wrote: » 1. Do you like crafting to be simple or complex? 2. Do you like sandbox crafting or more systematic like theme park MMOs where you change piece of gear every few levels? 3. Do you want materials to matter even in early zones similar to New world crafting, or like retail WoW. 4. Do you like transmog as crafting profession and vials to paint your transmog? What are your ideas to crafting approach, mine is more sandbox where even at 40level you could craft piece of gear and not change it until end game dungeons or expensive crafts, I like slower yet meaningful and simlple progression where I can feel progression and not be systematic like business model to replace gear with each level. Are there any more ideas of yours that can have better impact on game design? Lets discuss this matter properly with constructive criticism.
VekoCrnogorac wrote: » Also one more thing I want to ask you all... If you all prefer crafting to be meaningful, how can intrepid pull that off? Simple example from vanilla WoW - There used to be recipe for mana potions from few dungeons on very low drop chance, some people manage to get drop and they were the ones that were crafting mana pots that were quite expensive and profitable. Do you think this is the way to go if we want meaningful crafting or just give everything to everyone and let community decide prices. Also is there another way? New world economy failed immensely, there are potions that sell for 2g each and you can farm around 5k gold per hour in lower lvl zones. Is there a possibility for intrepid to decide how much something costs? Simple way of doing is if you put vendor to sell bags (4slot-7silver, 8slot-15silver, 12slot-50silver and leave 15slot for profession only for example) same way goes for potions or any sustainable craft from cooking/alchemy and so on. In WoW devs did something similar to this, although for potions they did not give unlimited seller vendor, instead they limited it with x5 potions for example.
2. Do you like sandbox crafting or more systematic like theme park MMOs where you change piece of gear every few levels?
3. Do you want materials to matter even in early zones similar to New world crafting, or like retail WoW.
4. Do you like transmog as crafting profession and vials to paint your transmog?