Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tier sets - lesson from ESO
VekoKrava
Member
I think its the best to keep tier sets simple.
Eso players are complaining about tier sets being too strong and before that they were complaining about not having good progression.
This is what competitive people will do, same thing happened in retail WoW. They were asking for more "fun" tier sets, then they complained about balancing.
This can hardly be achieved due to this mstter being complex to do. Keep it simple with low % player power.
Eso players are complaining about tier sets being too strong and before that they were complaining about not having good progression.
This is what competitive people will do, same thing happened in retail WoW. They were asking for more "fun" tier sets, then they complained about balancing.
This can hardly be achieved due to this mstter being complex to do. Keep it simple with low % player power.
0
Comments
ESO did not escape, just as they didn't escape their other 'obvious mistakes'.
So my feedback is to make them so simple they don't even exist.
Gear in Alpha-1 was just there so we had SOMETHING to wear.
So it's hard to answer your question. There was definitely some 'themes', but I don't think any of them gave an effect 'for wearing X number of them at the same time'.
I honestly don't remember though, because the gear was REALLY unimportant for most things and the tests we did were moreso related to experience gathering, nodes, and Sieges. The gear sets are probably somewhere on the Wiki, there weren't many of them, so Lex or someone else might have put them in.
tl;dr - I think not.
Regardless of what they do I am sure it will be fine, but I am an advocate for no gear sets or item specific "bonuses" so its not set bound.
70% is crafted made, 30% is world drop and those 30% should be about 250 or less Items.
This also provides simplicity, future scaling if the game ever expands. Let's not go the WoW route, where there is 100 unique weapon and armor items for every level.
So, No to Sets Bonus. I don't mind Sets outfits to complete a look, but bonuses not needed.
Personally I would prefer that there are no Armor Sets at all. They complicate the game, decrease the opportunities to equip the gear you want and they ruin the feeling of freedom.