Vraak wrote: » Maybe shard was the wrong term. AoC uses servers instead. Are the servers all connected? Meaning will every player be in the same logical entity regardless of server where they can have the possibility of interacting with each other or would you have to transfer servers if you wanted to play with a group of friends. I get the EU, APAC and NA having different logical entities but will all of the NA player be on the same logical entity. I read through the wiki and I guess I wasn’t as savvy as I thought I was in trying to understand how player interaction is going to work.
NiKr wrote: » Vraak wrote: » Maybe shard was the wrong term. AoC uses servers instead. Are the servers all connected? Meaning will every player be in the same logical entity regardless of server where they can have the possibility of interacting with each other or would you have to transfer servers if you wanted to play with a group of friends. I get the EU, APAC and NA having different logical entities but will all of the NA player be on the same logical entity. I read through the wiki and I guess I wasn’t as savvy as I thought I was in trying to understand how player interaction is going to work. There's no connection between different servers. You have a server and that's its own entity. That's it. No server transfers either (at least so far). So if you want to play with your friends - choose the same server.
novercalis wrote: » I personally do not like the fact that server size is 8-10k.. that is way to big and prone for "Server dead" spams when the big wave of players leaves AoC after the hype wears off. Seriously, this game is gonna pull a New World in the sense of - it's gonna get 1+ mil users, but eventually 70-80% of these fuckers are gonna leave for another game or hype or whatever. They arent mmo players. 20% of 1 mil is 200k which is still an amazing number, but ppl will see it as "fucking lawl, AoC Dead, lost 80% of its userbase, trash game, dead game. And Servers going from 10k to 2-4k because we choose to accomodate an absurb influx of players on hype. EQ Server felt great at 2k WoW Server felt great at 2.5k before they did the thing FFXI has a 8k cap, never played the game to say how it feels. UO:R current pop is 1.2k out of 1.5k when shards were created. is 10k too much for a server, when 5k is probably a more manageable number? PoE = 950k active users WoW = 1.11 mil active user Runescape 1.3mil active user FF14 = 3.5 mil active user New World Fresh Start = 100k active users (All time peak was 900k) EQ p99 = 3.5k (3 servers. Blue peaks 1.5, Green peaks 2k, Red is Dead) UO:R = 1.5k (1 shard, private server) City of Heroes (private) = 1.5k (1 server) I got caught up in RL and forgot my point lol I think what may end up hurting AoC unironically is the hype and having the game inflate so large, creating servers, for it to finally pop and then we got server merge issues, low number of players across all servers that doesnt fill the world with 10k. Hell, in in that crappy New World game, with fresh start, new servers are a cluster fuck mess. I do believe a 10k server cap is too large and most importantly what happened to REPUTATION Matters, when we got 10k playerbase. I aint gonna know all 10k players. a 2k server, YOU WILL KNOW PEOPLE, you will remember, ppl will be held accountable.. at 10k... you just blend in, as everything becomes blurry. everyone is just a walking npc at this point.
novercalis wrote: » Seriously, this game is gonna pull a New World in the sense of - it's gonna get 1+ mil users, but eventually 70-80% of these fuckers are gonna leave for another game or hype or whatever.
Happymeal2415 wrote: » Where did you buy your crystal ball? I've been trying to find one for a while but they're always out of stock
Happymeal2415 wrote: » novercalis wrote: » Seriously, this game is gonna pull a New World in the sense of - it's gonna get 1+ mil users, but eventually 70-80% of these fuckers are gonna leave for another game or hype or whatever. Where did you buy your crystal ball? I've been trying to find one for a while but they're always out of stock
NiKr wrote: » Happymeal2415 wrote: » Where did you buy your crystal ball? I've been trying to find one for a while but they're always out of stock It's just the reality of mmos though. Especially in current times. In other words, this particular crystal ball is sold in every general store around.
Vraak wrote: » My take on current times. People have so many options for entertainment now and MMO's generally have to have broad appeal to the casual gamer. PvP just isn't what most people want to do. I've tried training the non-gamers types to get into PvP and some just aren't ever going to get it. They don't have what I call Mario skills to make it in a player vs player environment.
novercalis wrote: » I think what may end up hurting AoC unironically is the hype and having the game inflate so large, creating servers, for it to finally pop and then we got server merge issues, low number of players across all servers that doesnt fill the world with 10k.
Strevi wrote: » I doubt the hype will be big in the context that the game may be released in 2024 - 2025 and meantime they reveal the game mechanics in great detail and even have a long Alpha 2 with no NDA. Will be like an early access game. I think this model cannot create hype. The Early Access principle is to sell unfinished games early, before they are ready but the release itself does not create as much hype as the moment when the game becomes accessible first time.