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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Ammunition Types for Siege Engines and Player/Class/Job involvement
Freya
Member, Alpha Two
Im sure something like this has probably been brought up before, and this is just a random thought, but how about different ammo types for siege engines that are affected by the profession and classes of people around it, like alchemists could bring potions and load them into a trebuchet or firepots, or elemental mages could turn a boulder into a magical projectile, or a necromancer cursing the boulder to raise killed players as zombies near where it lands ,a cleric could bless it not to harm team mates (if ff is a thing) just food for thought
1
Comments
Btw, I would keep things simple and realistic, it always work well. Annd my idea for MMO is that game should lean heavily into professions/crafting.
Alchemists could make some flasks that boost siege engine once per ball to light it with fire, so that when ball hits wall, it catches fire and deals DoT ticking damage, does stack for example 5 times and last for 1min.