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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ammunition Types for Siege Engines and Player/Class/Job involvement
Freya
Member, Alpha Two
Im sure something like this has probably been brought up before, and this is just a random thought, but how about different ammo types for siege engines that are affected by the profession and classes of people around it, like alchemists could bring potions and load them into a trebuchet or firepots, or elemental mages could turn a boulder into a magical projectile, or a necromancer cursing the boulder to raise killed players as zombies near where it lands ,a cleric could bless it not to harm team mates (if ff is a thing) just food for thought
1
Comments
Btw, I would keep things simple and realistic, it always work well. Annd my idea for MMO is that game should lean heavily into professions/crafting.
Alchemists could make some flasks that boost siege engine once per ball to light it with fire, so that when ball hits wall, it catches fire and deals DoT ticking damage, does stack for example 5 times and last for 1min.