Pirate ships with dead player ghosts
Arya_Yeshe
Member
What if players who die at the sea would have their ghosts in a pirate ghost ship / pirate fortress?
This ghost ship would be a boss, but it's crew instead of having generic pirates it would have those players
So there would be NPCs with your name, this is not a PvP thing, not a player driven thing
This is 100% PvE
The crew would be composed by NPCs with your name and your character, plus the Captain and officers
Yay or nay?
This ghost ship would be a boss, but it's crew instead of having generic pirates it would have those players
So there would be NPCs with your name, this is not a PvP thing, not a player driven thing
This is 100% PvE
The crew would be composed by NPCs with your name and your character, plus the Captain and officers
Yay or nay?
PvE means: A handful of coins and a bag of boredom.
3
Comments
I edited the thread because it needed further explanation, this would be 100% PvE, the NPCs would have your name and your character instead of generic npcs
Wouldn't really care either way if some mobs got player names/visuals.
Ship with player ghosts? well, no. Why?
I like the idea, kind of like, "Oh there goes ol' Ed's undead fishing boat again, It was probably sharks. I keep telling him not to swim out in the deep waters..."
But in reality this would probably end up over-saturating the seas with multiple same-named player generated npcs that most likely drop rewards/exp when you kill them. And depending on the severity of player death penalties, it could lead to a meta of farming each other for these things to spawn for their specific loot.
So after 100 dead players at the sea if the cooldown is over then a boss would spawn
This sounds pretty cool. I think it would also be fun to have the players and their ghosts linked in some way. Some examples could be- having a player's loot duplicated and in their ghost's possesion, or creating a debuff for that player upon the death of their ghost, or instantly killing that player if their ghost is killed.
This obviously could be tuned and balanced around the game's design and intended experience- but I think it could potentially give pve players (or anyone really) a fun alternative strategy of dealing with a specific player, if they can manage to hunt down their ghost.
This could create fun situations like setting up a player to get killed in the ocean to spawn their ghost and hunt it down to get revenge for something they did in the past. Or gathering info about a key person in an upcoming siege battle to see what parts of the ocean they had traveled in the past, and if they were killed during travel, to find their ghost in preparation to have them indirectly killed during a siege battle by killing their ghost.