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My take on multiple servers and why I think it is a grave mistake as opposed to one huge server.

Greetings friends.As long time EU mmo player of many games my opinion may be somewhat biased but I decided to give my take on the multiple servers vs 1 big mega server.I've played many mmos like most you probably, and I have been on both sides, in games like Wow, Runescape and EVE online, albion online.Lets see why I may like locking players behind regions and countries(multiple servers) and why I prefer one megaserver instead:

Why I may like multiple servers:

-Less que time
-Less stress on the server due to overload in contested areas
-Smooth client experience for users due to good ping and closer location of the server.

Why I love one big megaserver:

-I don't mind waiting 5hours que time if I'm guranteed to get in at some point and have loads of fun.

-Servers being overloarded or various spots of interest laging is not an issue for me as long as I'm able to move and perform basic stuff and have fun.With todays technology AOC should be able to accomplish good performance, after all they said they have unique networking.The big downside is it will be much more expensive to maintain and operate, but it will help players feel much more integrated into the game because there will be tons of opportunities for interactions.If you're able to keep your players immersed all the time you're guranteed to have bigger profits in the long run.Spliting people into different servers is detrimental to that point.


-I have friends in EU east and EU west as well as many in the USA, now if the servers are split there's no way for us to interact unless there is no restriction on where you can make your account and even then I have to favor one friend over the other which is unacceptable for me.
-Sometimes I get back home from nightshift from work and I want to play the game but I'm actually in the USA time zone at that point and none of my guildies are online.Even if I find people to play with there's no gurantee I will meet them again.Having one mega server guarantees me that even if some of my friends are not online others will be.


-In the end people will always choose to go to the most populated server because people=fun, more people=more fun.Having one big server will mean the developers will not need to deal with servers merging and transfers.

-Now people will say if the server is located in USA it will favor usa people, but take a look at the game Albion online for example which also has only 1 server and its USA based at Washington D.C. if they can do it there is no reason AOC shoulldn't be able to do the same.Both eu and usa people can play with eu peeps having just a bit more ping.

-A compromise of some sorts will be Runescape style servers where players can go to a server of their choosing at any given time that will also work for me even though its far from ideal.

In conclusion you can look back and see how many games have failed because of the multiple servers and because they had to constantly merge and transfer servers which is a big hassle for devs and players.Having all your players in one spot should not be difficult in the age of limitless technology and is a recipe for fun and success.Plus its every mmo player's wet dream to fight hordes of other players once in a while.

By limiting the size of fights you're placing barrier on what's possible in the game.Is a mega server hard to acomplish sure.Is it going to be very expensive compared to multiple servers no doubt.But look at how many years games like EVE online managed to milk $ from their players thanks to that unique idea.If its working there and in other games that means its possible and if you put both the options on the table the more fun one is always going to be the one big server.Because I as a player I don't care about gfx or how the game does performance wise(as long as I'm not stuck watching pictures for hours instead of gameplay), even if the performance is not top notch, I only care about playing with other people and having the most fun possible.

Comments

  • LudulluLudullu Member, Alpha Two
    So you just don't care about the myriad of issues that come with having a megaserver (though you completely forgot to mention the gameplay itself). Good for you.

    Here's my reasons for disliking megaservers:
    I don't want to play a laggy game.

    EVE has to literally slow down time to support its fights and even then it's laggy as fuck afaik. Albion is an isometric game with simplistic graphics and also has no body collision. And even then, from a quick search of mass pvp, it doesn't seem that there's been some "thousands vs thousands" battles there.

    Ashes will have body collision, it will have more effects on the screen and it has a limited world size that is not designed to house millions of people. The game doesn't work with megaservers.
  • SirArrrSirArrr Member
    edited November 2022
    NiKr wrote: »
    So you just don't care about the myriad of issues that come with having a megaserver (though you completely forgot to mention the gameplay itself). Good for you.

    Here's my reasons for disliking megaservers:
    I don't want to play a laggy game.

    EVE has to literally slow down time to support its fights and even then it's laggy as fuck afaik. Albion is an isometric game with simplistic graphics and also has no body collision. And even then, from a quick search of mass pvp, it doesn't seem that there's been some "thousands vs thousands" battles there.

    Ashes will have body collision, it will have more effects on the screen and it has a limited world size that is not designed to house millions of people. The game doesn't work with megaservers.

    Oh don't get me wrong.I also don't want to play super laggy game.It took EVE several years of developement before they were even able to have battles of 2000 players and not letting the server crash nonstop.In albion nowadays as a player there I can tell you that 600-700man fights run very smoothly sure its not unreal engine, buts is good achievement.I'm mainly optimistic that with the new quantum server technology we now have more things will be possible than before.If you think something cannot work than you simply have not found the technology to do so and as someone who has seen a working quantum pc I can tell you that if you think something is impossible think again.Even at my country they are projecting that an average person will be able to buy quantum pc in just a few years.It should be much easier for a big company to get one server now.So even with these gfx it will be no issue to have a mega server on one.
  • LudulluLudullu Member, Alpha Two
    Again, it's not even about tech at this point. The game is not designed to house millions of people. They had to increase the world by 50% just to house the supposed 10k concurrents. In order to house over a million they'd have to increase the game world by god knows how much. Otherwise it's just gonna be a barren world with nothing to do because there's a 100 players per each gatherable and a thousand for each mob.
  • I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    You actually forgot one of the major benefits of having smaller servers over a mega server.

    With smaller servers, you absolutely will run in to the same players day after day - on a mega server in a game with a million or more players, you are likely to not run in to them much at all.

    As such, on smaller servers, your reputation matters. If you are known as a dick, you will have a hard time, people wont want to group with you, invite you to guilds, or even trade with you.

    This absolutely does inform player behavior.
  • LudulluLudullu Member, Alpha Two
    SirArrr wrote: »
    I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still.
    I mean, you can jump between servers. In the region of your sub. And with fresh characters instead of the same one.

    The whole game's design is built around every server being unique and your reputation on that server being important (as Noaani pointed out). If Intrepid decide to change their design direction so drastically that the game fits a megaserver population - they'll have more problems than NW did. Alpha stage or not, the game has been in development for ~5 years. Changing it that much would take another 5 years and would also lose them most of their current followers, who chose to follow exactly because of its design.
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    No.
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  • NiKr wrote: »
    SirArrr wrote: »
    I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still.
    I mean, you can jump between servers. In the region of your sub. And with fresh characters instead of the same one.

    The whole game's design is built around every server being unique and your reputation on that server being important (as Noaani pointed out). If Intrepid decide to change their design direction so drastically that the game fits a megaserver population - they'll have more problems than NW did. Alpha stage or not, the game has been in development for ~5 years. Changing it that much would take another 5 years and would also lose them most of their current followers, who chose to follow exactly because of its design.

    On runescape you have the freedom to jump to NA or Aussie servers.I'd like to have that freedom at the very least, because like I said my friends are all over the world and it would really suck If I would have to choose region and stick to it forever.Back when I was playing star wars galaxies I had more fun playing with my usa friends than the people in my own region.

    I don't mind the servers being unique but it would certainly be a dissapointment to me if If I can never check out the other servers or show others what I have achieved on mine.I agree that's it too late to change the game too much but that does not mean that it cannot be drastically improved for good.As for patience it is a virtue. I'm 40 but I would not mind waiting 5 more years for the perfect mmo.Look at star citizen haha.

  • LudulluLudullu Member, Alpha Two
    SirArrr wrote: »
    On runescape you have the freedom to jump to NA or Aussie servers.I'd like to have that freedom at the very least, because like I said my friends are all over the world and it would really suck If I would have to choose region and stick to it forever.Back when I was playing star wars galaxies I had more fun playing with my usa friends than the people in my own region.
    Then the classic phrase applies. This game is not for you. The design of the game is not meant to support this kind of actions.
  • CROW3CROW3 Member, Alpha Two
    1. The node system has been designed around multiple servers so that every instance of Verra is different, and evolves differently over time. This isn't possible on a mega server.
    2. Because of #1, you cannot transfer between servers with a single toon. You can create multiple characters on each server
    3. Here: https://ashesofcreation.wiki/Servers

    AoC+Dwarf+750v3.png
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    SirArrr wrote: »
    NiKr wrote: »
    SirArrr wrote: »
    I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still.
    I mean, you can jump between servers. In the region of your sub. And with fresh characters instead of the same one.

    The whole game's design is built around every server being unique and your reputation on that server being important (as Noaani pointed out). If Intrepid decide to change their design direction so drastically that the game fits a megaserver population - they'll have more problems than NW did. Alpha stage or not, the game has been in development for ~5 years. Changing it that much would take another 5 years and would also lose them most of their current followers, who chose to follow exactly because of its design.

    On runescape you have the freedom to jump to NA or Aussie servers.I'd like to have that freedom at the very least, because like I said my friends are all over the world and it would really suck If I would have to choose region and stick to it forever.Back when I was playing star wars galaxies I had more fun playing with my usa friends than the people in my own region.
    The way Ashes is designed, you probably want to stick to a region that matches where you live - or at least what your schedule is.

    The game will operate with a "prime time" window, and this is when things like sieges and wars will take place - and likely other things as well. If you opt to play in a region with a "prime time" that doesnt match when you are usually online, then you will simply miss out on those aspects of the game.
  • KusaijshiKusaijshi Member, Alpha One, Alpha Two, Early Alpha Two
    Its simple Why a Megaserver is bad even if YOU like it.

    People Sukc :D . Sad but true. im playing a bit New world While Waiting for AoC A2. and what do i see in the global chat 24/7 Because the servers are mixed without Language Tags.
    Right.
    Group 1 speaks (German French Spanish or so.)
    Group 2 joins the chat flaming the people for not talking english and trieng to tell them not to talk in global.
    Group 1 gets bigger and they spam their language flaming english guys.
    end of the result.
    Fight Fight Fight Mass reportes and people who dont play together.

    EU has to many Languages and there are to many players Not able to speak english or they dont want to. the result will always be the same.
    Me and You maybe dont have a problem with english. but many others have.

    and 2nd of all.
    i doubt you are fine with 5h queue EVERY day Before you are able to play.
    noone would be fine. first week because hype. totally understandable. but 2-3 month of 5h queue = dead game.
    6h sleep
    8h work
    5h queue
    so even as someone who lives with his parents doing nothing productive in his live you would end up with only 5h gaming a day. and yea thats not much when you are someone who says its fine to play queue simulater for 5h because every casual already quitted the game at this point :D
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    with the amount of players expected to play on release, you would need such a big world to house all those players so they dont fight each other over every little thing. Remember, no sharding and player collision. What a mess.
  • TyranthraxusTyranthraxus Member, Alpha Two
    OMG - the biggest thing that no one else has mentioned, this far into this thread?

    THERE WON'T BE QUEUES - at least not at first; They are planning on manual grouping, at least for the launch of the game. Have personally see other games start with the same intention, but swap quickly. Won't be disappointed, if this ends up the case in AoC.

    In the meantime, though, it's presently the plan that any groups heading for dungeons will be pre-assembled efforts.



  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Hard no to one mega server. Several different servers with different node progression will be healthy for the game. Multiple server choices also allows players the option to avoid streamer servers and mega guild servers.
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  • UboonUboon Member, Alpha Two
    With 10,000 characters playing in Verra at the same time, 100 castles/cities/towns with Kings and mayors, 6 ever changing tiers of nodes, quests and events popping up and disappearing, sieges and wars, politics and trade, naval and caravan travel - there is going to be so much going on that one server is mega enough for me.

    We're not talking 2,000 players like New World here!
  • neuroguyneuroguy Member, Alpha Two
    edited November 2022
    There are so many reasons why a single mega-server won't work for AoC that I can only imagine you have not read much on the game yet and... 'joined nov 25th' yup.

    People have mentioned some reasons already but in a game with player housing taking real space and where player collision is a thing, this simply cannot be done without large changes in the game's design.

    As for runescape style server jumping, well it's actually impossible if each server develops the world different because nodes will not be the same. And if each channel is a copy of the main server, the development of the world will not be well reflected in any single channel. Also, with OWPvP, and the risk/reward systems set up like caravans, the ability to choose a more or less populated channel inherently breaks the systems. Risk vs reward only works and only feels good/fair if we all take the same risks.
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    ashes isnt even a small server. Sorry 8-10k imho is a megaserver to me. Probably a medium size server to some of ya

    I like small 2-3k servers, AT WORSE I can compromise to 5k because I want to know the players names. I want reputation to matter. Keeping track of more than 3k, 5k, let alone 8-10k just turned all players to walking NPC that i am not gonna care too much about unfortunately.
    {UPK} United Player Killer - All your loot belongs to us.
  • AerlanaAerlana Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2022
    As lot said, the global design of the game is not fitted for "mega server"

    The game is designed with a range of players in it in mind. the "concurent players" but also the total players.
    Because the game is designed around nodes and all systems around node end with "how many players for it" It could be as number needed to grow (more player => more node XP => need an amount of players activity to avoid getting from t6 to t5 or lower) or spot avaible (as freehold)

    And now think also about population density...

    because... mega server implies a simple thing : 2 players can be at the same place of the world, at the same time, but not seeing each other... This is how mmorpg with "mega server" can do it...
    Imagine FFXIV if half of the whole european population was on "one" server ,without any kind of sharding or other kind of technology. imagine how over crowded limsa lominsa could be.
    "so just use those technology" ? What about open world PvP ? and caravan ? you know this rival guild will do a caravan travel in 3 hours, you prepare with friends/guildmate, you are on the road the caravan will use and... oh shit !!! NOTHING


    Could go on.

    Without changing the game itself, you CAN'T have megaserver. it is not just a technology problem.
    The game is designed around having X people spread on a world of a size of Y square meter. Megaserver don't allow it to work...

    Here i spoke why Ashes of Creation can't go megaserver. people also gave already why they would prefer to not have megaserver. The fact that i will encounter the same players in the region of the world i will be, again and again, and it will creates reputation for people is one thing i love, and why i hate all megaserver. But here is personnal taste.
  • novercalisnovercalis Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Aerlana wrote: »
    As lot said, the global design of the game is not fitted for "mega server"

    The game is designed with a range of players in it in mind. the "concurent players" but also the total players.
    Because the game is designed around nodes and all systems around node end with "how many players for it" It could be as number needed to grow (more player => more node XP => need an amount of players activity to avoid getting from t6 to t5 or lower) or spot avaible (as freehold)

    And now think also about population density...

    because... mega server implies a simple thing : 2 players can be at the same place of the world, at the same time, but not seeing each other... This is how mmorpg with "mega server" can do it...
    Imagine FFXIV if half of the whole european population was on "one" server ,without any kind of sharding or other kind of technology. imagine how over crowded limsa lominsa could be.
    "so just use those technology" ? What about open world PvP ? and caravan ? you know this rival guild will do a caravan travel in 3 hours, you prepare with friends/guildmate, you are on the road the caravan will use and... oh shit !!! NOTHING


    Could go on.

    Without changing the game itself, you CAN'T have megaserver. it is not just a technology problem.
    The game is designed around having X people spread on a world of a size of Y square meter. Megaserver don't allow it to work...

    Here i spoke why Ashes of Creation can't go megaserver. people also gave already why they would prefer to not have megaserver. The fact that i will encounter the same players in the region of the world i will be, again and again, and it will creates reputation for people is one thing i love, and why i hate all megaserver. But here is personnal taste.

    I agree with most but the end part.

    The reputation factor isnt there on a 10k concurrent server. Let alone 50k registered to that server.

    There is also the issue of - if the node system requires 10k to function, and having 50k players registered to that server as a fail safe to maintain 10k max pop - sooner or later that number will disappear from the game.

    When does the lack of player numbers begin to crumble the node system? at 8k? 7k?5k?

    Density is a whole discussion. I made a post awhile back mentioning, if the server is too small at 400km. but we didnt know how density would look like in 400km vs 1200km. but I will digress on that issue.

    Ideally I think a server map, map density and node system should be aimed around 3-4k, max 5k concurrent.

    I just fear this game may be "DEAD" (hyperbole) when we see the initial hype deflate and 30-70% of the playerbase leave within 6-12months. Either cause something shiny and new came out or AoC somehow fucked up big time that wasnt caught during the next few stages of testing. Seeing a 10k (50k) go to 6k concurrent (10k active accounts still playing, different timezones).

    How will the remaining players react to seeing ppl leaving in waves. The forums, reddit post going - "LUL AoC Failed!", "U got scammed", "Scam game", "WoW>AoC lulz", "<Insert AAA company> MMO arrived, RIP AoC", yada yada yada.

    I will still be here, but I hope the world, the density, the node systems, the core game still functions with a 5k pop.

    I just dont like the current number, relying too much on fickle playerbase
    {UPK} United Player Killer - All your loot belongs to us.
  • AerlanaAerlana Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2022
    I think the system can "work" but with 5k concurent pop and half total population you won't have 5 t6 nodes for example. one or two only.
    Also about reputation : If ashes manage to have regionnal population (region = area of the world, not our IRL regions :p ) reputation will still work fine... i don't care about what people are doing on top north nodes... and they won't care about me also, but those 2k in my part of world that plays the same hours as me... i will be able to know the most notable of them
  • UboonUboon Member, Alpha Two
    It is ironic how a thread expressing interest in a mega server has become a discussion about 10,000 concurrent players being too high, for reasons such as reputation and recognition.

    I think the node system and the islands will chop the 10,000 players in to smaller islands and areas, perhaps of around 2,000 to 3,000 players each. That gives a nice population to build a reputation in. And if you don't like your region, you can jump to another island/region (think server) and you have the best of both worlds.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    novercalis wrote: »
    The reputation factor isnt there on a 10k concurrent server. Let alone 50k registered to that server.
    I agree with you on this - but reputation is likely to be important within a given node cluster.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    edited November 2022
    "I don't mind waiting 5hours que time if I'm guaranteed to get in at some point and have loads of fun."

    I don't even know what to say... 99.99999999% of entire community will mind to wait a 5h que. This would be a death sentence to any game.

    You really think a new player will mind waiting 2-4h just to install the game, only to be told they can't play for another couple of hours? Bad experience.
    m6jque7ofxxf.gif
  • Mag7spyMag7spy Member, Alpha Two
    "I don't mind waiting 5hours que time if I'm guaranteed to get in at some
    novercalis wrote: »
    Aerlana wrote: »
    As lot said, the global design of the game is not fitted for "mega server"

    The game is designed with a range of players in it in mind. the "concurent players" but also the total players.
    Because the game is designed around nodes and all systems around node end with "how many players for it" It could be as number needed to grow (more player => more node XP => need an amount of players activity to avoid getting from t6 to t5 or lower) or spot avaible (as freehold)

    And now think also about population density...

    because... mega server implies a simple thing : 2 players can be at the same place of the world, at the same time, but not seeing each other... This is how mmorpg with "mega server" can do it...
    Imagine FFXIV if half of the whole european population was on "one" server ,without any kind of sharding or other kind of technology. imagine how over crowded limsa lominsa could be.
    "so just use those technology" ? What about open world PvP ? and caravan ? you know this rival guild will do a caravan travel in 3 hours, you prepare with friends/guildmate, you are on the road the caravan will use and... oh shit !!! NOTHING


    Could go on.

    Without changing the game itself, you CAN'T have megaserver. it is not just a technology problem.
    The game is designed around having X people spread on a world of a size of Y square meter. Megaserver don't allow it to work...

    Here i spoke why Ashes of Creation can't go megaserver. people also gave already why they would prefer to not have megaserver. The fact that i will encounter the same players in the region of the world i will be, again and again, and it will creates reputation for people is one thing i love, and why i hate all megaserver. But here is personnal taste.

    I agree with most but the end part.

    The reputation factor isnt there on a 10k concurrent server. Let alone 50k registered to that server.

    There is also the issue of - if the node system requires 10k to function, and having 50k players registered to that server as a fail safe to maintain 10k max pop - sooner or later that number will disappear from the game.

    When does the lack of player numbers begin to crumble the node system? at 8k? 7k?5k?

    Density is a whole discussion. I made a post awhile back mentioning, if the server is too small at 400km. but we didnt know how density would look like in 400km vs 1200km. but I will digress on that issue.

    Ideally I think a server map, map density and node system should be aimed around 3-4k, max 5k concurrent.

    I just fear this game may be "DEAD" (hyperbole) when we see the initial hype deflate and 30-70% of the playerbase leave within 6-12months. Either cause something shiny and new came out or AoC somehow fucked up big time that wasnt caught during the next few stages of testing. Seeing a 10k (50k) go to 6k concurrent (10k active accounts still playing, different timezones).

    How will the remaining players react to seeing ppl leaving in waves. The forums, reddit post going - "LUL AoC Failed!", "U got scammed", "Scam game", "WoW>AoC lulz", "<Insert AAA company> MMO arrived, RIP AoC", yada yada yada.

    I will still be here, but I hope the world, the density, the node systems, the core game still functions with a 5k pop.

    I just dont like the current number, relying too much on fickle playerbase

    Mega server isn't the answer, you are effectively asking for the game to be dead on arrival.

    I find it interesting people are so black and white and don't care about the logic in between. Like people out here really thinking ok 10k players are on the server it's going to be locked and a new one opened up.
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