NiKr wrote: » So you just don't care about the myriad of issues that come with having a megaserver (though you completely forgot to mention the gameplay itself). Good for you. Here's my reasons for disliking megaservers: I don't want to play a laggy game. EVE has to literally slow down time to support its fights and even then it's laggy as fuck afaik. Albion is an isometric game with simplistic graphics and also has no body collision. And even then, from a quick search of mass pvp, it doesn't seem that there's been some "thousands vs thousands" battles there. Ashes will have body collision, it will have more effects on the screen and it has a limited world size that is not designed to house millions of people. The game doesn't work with megaservers.
SirArrr wrote: » I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still.
NiKr wrote: » SirArrr wrote: » I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still. I mean, you can jump between servers. In the region of your sub. And with fresh characters instead of the same one. The whole game's design is built around every server being unique and your reputation on that server being important (as Noaani pointed out). If Intrepid decide to change their design direction so drastically that the game fits a megaserver population - they'll have more problems than NW did. Alpha stage or not, the game has been in development for ~5 years. Changing it that much would take another 5 years and would also lose them most of their current followers, who chose to follow exactly because of its design.
SirArrr wrote: » On runescape you have the freedom to jump to NA or Aussie servers.I'd like to have that freedom at the very least, because like I said my friends are all over the world and it would really suck If I would have to choose region and stick to it forever.Back when I was playing star wars galaxies I had more fun playing with my usa friends than the people in my own region.
SirArrr wrote: » NiKr wrote: » SirArrr wrote: » I understand your point well I hope they can at least be nice and let us jump servers when we want to if they can't work out a new tech solution by the time they have to release it.Don't forget the game is not even in beta yet its still long from being finished so much can change still. I mean, you can jump between servers. In the region of your sub. And with fresh characters instead of the same one. The whole game's design is built around every server being unique and your reputation on that server being important (as Noaani pointed out). If Intrepid decide to change their design direction so drastically that the game fits a megaserver population - they'll have more problems than NW did. Alpha stage or not, the game has been in development for ~5 years. Changing it that much would take another 5 years and would also lose them most of their current followers, who chose to follow exactly because of its design. On runescape you have the freedom to jump to NA or Aussie servers.I'd like to have that freedom at the very least, because like I said my friends are all over the world and it would really suck If I would have to choose region and stick to it forever.Back when I was playing star wars galaxies I had more fun playing with my usa friends than the people in my own region.
Aerlana wrote: » As lot said, the global design of the game is not fitted for "mega server" The game is designed with a range of players in it in mind. the "concurent players" but also the total players. Because the game is designed around nodes and all systems around node end with "how many players for it" It could be as number needed to grow (more player => more node XP => need an amount of players activity to avoid getting from t6 to t5 or lower) or spot avaible (as freehold) And now think also about population density... because... mega server implies a simple thing : 2 players can be at the same place of the world, at the same time, but not seeing each other... This is how mmorpg with "mega server" can do it... Imagine FFXIV if half of the whole european population was on "one" server ,without any kind of sharding or other kind of technology. imagine how over crowded limsa lominsa could be. "so just use those technology" ? What about open world PvP ? and caravan ? you know this rival guild will do a caravan travel in 3 hours, you prepare with friends/guildmate, you are on the road the caravan will use and... oh shit !!! NOTHING Could go on. Without changing the game itself, you CAN'T have megaserver. it is not just a technology problem. The game is designed around having X people spread on a world of a size of Y square meter. Megaserver don't allow it to work... Here i spoke why Ashes of Creation can't go megaserver. people also gave already why they would prefer to not have megaserver. The fact that i will encounter the same players in the region of the world i will be, again and again, and it will creates reputation for people is one thing i love, and why i hate all megaserver. But here is personnal taste.