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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Could Sieges be affected by seasons and time of day?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Could/should sieges be affected by seasons and/or time of day?
Night sieges
- dim lighting, torch lighting, more stealth / tactical
Winter / Summer
- fogs / mists
- cold / fire / electrical effects exaggerated positively or negatively
Just a thought for another dynamic.
Night sieges
- dim lighting, torch lighting, more stealth / tactical
Winter / Summer
- fogs / mists
- cold / fire / electrical effects exaggerated positively or negatively
Just a thought for another dynamic.
0
Comments
I'd figure this is obvious/a given, honestly?
What's the point of putting in a weather system where this doesn't happen?
I'm sure that even if SOMEHOW they were not planning on this before, knowing that Ashes will not 'come second to any game' in things that they intend to do, we'll get it even if just to keep up with Throne and Liberty's 'flooded combat areas'.
We’ve already seen what Intrepid can do with the environmental systems.
Having some climate variables would certainly add some fun to sieges.
I'm also into sieges having option with fire dmg, decay dmg, mag dmg, cold dmg etc.
It would seem the attacker would always decide, so would that create too much of an advantage?
Well, the world of Verra changes seasons every X week.
Yeah but it doesn't snow/rain/hail or have heavy fog every day. You just wait for the conditions you like. Attacker will always choose the battle ground so the question is: Is dictating the weather along with season too much of an advantage?
Sieges are supposed to happen at prime time for that servers location. So if time of day is set to happen at a regular interval each day. Then sieges will also happen at a set time as well.
I would like to see the seasons have an effect.
Seasons yes, but what about weather?
It also wouldn't necessarily be true that even time of day would be set to the same interval.
There's nothing really preventing devs from making an ingame day be some time interval that doesn't divide up a 24 hour cycle neatly (either 2.5 or 5 hours seems to work well). This would be, imo, better for the game, as players who 'have a strict schedule' wouldn't always have to be experiencing the game the exact same way.
As for weather, we've had everything from randomized weather up to 'light meteorological simulations' in MMOs for 5-10 years now.
There's no way Intrepid is going to let themselves be upstaged by decades-old games, so we're sure to see weather being basically a random effect (from the perspective of most players) during siege times.
What I'm digging at is, how far should this be taken? The trees, leaves and grass are cosmetic, but I think the OP is talking about real world style affects on the battlefield.
Oh, like that.
I'm 'for' that, yes.
Mud and heavy water slowing movement, snow doing the same, etc. I'm fine with all those things, but again, that's what I'm used to from games, so I probably wouldn't have the kind of reactionary thought relative to it that would remind me why this was a bad thing for some people, if it was.
To me it just registers as additional challenge to be adapted to on both sides, and therefore a neutral/good variation on normal play.
The theory is fine but in practice I think people would just wait for better conditions. Defenders would have a clear advatage during poor footing/mobility conditions, and a clear disadvantage with poor visibility. Since attackers decide to advance or to wait, it's up to them.
So, in effect, it just boils down to two options. Do we attact during poor visability or do we attack with good visability.
https://ashesofcreation.wiki/Node_sieges
Once the siege scroll is brought to the node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the stage of the node being sieged.
Village (3 days).[20]
Town (4 days).[20]
City (5 days).[20]
Metropolis (6 days).[20]
This was previously 2, 3, 4, 5 days.[2][21]
Once the countdown is complete, the siege begins.[2]
I also hope they do use an offset time like Azherae said to give us varying times of day.
However, if you can't predict the weather, then it becomes random. Too much goes into planning and initiating a seige, not to mention getting everyone to show up, to have everone there just to find yourself in a blizzard.
If that sort of thing happened often, then people would just not seige during certain seasons to avoid having their time and resourses wasted.
If it's random then I would say season effects yes, weather effects no.