Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Vegetation billboard & UE5.1 nanite foliage
Hi,
Will you keep trees billboard like on this official screenshot from your website (the low quality trees far in the back) :

Or will you use an update to UE5.1 to use nanite and remove all outdated billboards ?
Also, will there be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities.
Thank you very much for your time !
Will you keep trees billboard like on this official screenshot from your website (the low quality trees far in the back) :

Or will you use an update to UE5.1 to use nanite and remove all outdated billboards ?
Also, will there be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities.
Thank you very much for your time !
0
Comments
There are still using trees billboard and low render distance though, no ?