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Vegetation billboard & UE5.1 nanite foliage
Nago
Member
Hi,
Will you keep trees billboard like on this official screenshot from your website (the low quality trees far in the back) :
Or will you use an update to UE5.1 to use nanite and remove all outdated billboards ?
Also, will there be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities.
Thank you very much for your time !
Will you keep trees billboard like on this official screenshot from your website (the low quality trees far in the back) :
Or will you use an update to UE5.1 to use nanite and remove all outdated billboards ?
Also, will there be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities.
Thank you very much for your time !
0
Comments
There are still using trees billboard and low render distance though, no ?