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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Vegetation billboard & UE5.1 nanite foliage
Nago1
Member
Hi,
Will you keep trees billboard like on this official screenshot from your website (the low quality trees far in the back) :
Or will you use an update to UE5.1 to use nanite and remove all outdated billboards ?
Also, will there be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities.
Thank you very much for your time !
Will you keep trees billboard like on this official screenshot from your website (the low quality trees far in the back) :
Or will you use an update to UE5.1 to use nanite and remove all outdated billboards ?
Also, will there be improvements on the vegetation covering of the ground and display distance of those details ?
Lastly, will there be continuous visual improvements on the environments throughout the game exploitation, leveraging Unreal Engine capabilities.
Thank you very much for your time !
0
Comments
There are still using trees billboard and low render distance though, no ?