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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Espionage, Spying, and Counter-Play
PirateSoftware
Member, Alpha Two
I saw recently that spying and espionage would be a part of the game and encouraged.
I'm really glad it is as I love that kind of gameplay and am very familiar with it but I do have a concern.
I played EVE Online for 15 years and was an Alliance leader of roughly 1200 players.
I'm very well acquainted with spy mechanics and defenses involved for that.
It's a very big part of the game and something I -very- much enjoyed.
EVE has a system in which a corporation (guild) or alliance (group of guilds) can request a players API Key.
This gives the HR team of the corp/alliance Read Only access to that players in-game emails, transactions, and skills.
It helps spy teams that are well organized to discover spies before they deal damage to the in-game organization.
Badly organized guilds that don't do research on their recruits will miss spies and end up losing assets/intel as a result.
Well organized guilds can raise concerns with the applicant or drop them to avoid danger.
Without this API key there is no proper way to stop spying or espionage from dealing potentially critical damage.
In a world with alts, different allegiances, and spy mechanics I am worried there will be no counter-play.
Does Ashes of Creation have a plan in place for a similar or better system?
Has a system of counter-play been discussed for espionage players and their actions?
What is the expected path to discover a spy before they deal damage to your guild?
I'm really glad it is as I love that kind of gameplay and am very familiar with it but I do have a concern.
I played EVE Online for 15 years and was an Alliance leader of roughly 1200 players.
I'm very well acquainted with spy mechanics and defenses involved for that.
It's a very big part of the game and something I -very- much enjoyed.
EVE has a system in which a corporation (guild) or alliance (group of guilds) can request a players API Key.
This gives the HR team of the corp/alliance Read Only access to that players in-game emails, transactions, and skills.
It helps spy teams that are well organized to discover spies before they deal damage to the in-game organization.
Badly organized guilds that don't do research on their recruits will miss spies and end up losing assets/intel as a result.
Well organized guilds can raise concerns with the applicant or drop them to avoid danger.
Without this API key there is no proper way to stop spying or espionage from dealing potentially critical damage.
In a world with alts, different allegiances, and spy mechanics I am worried there will be no counter-play.
Does Ashes of Creation have a plan in place for a similar or better system?
Has a system of counter-play been discussed for espionage players and their actions?
What is the expected path to discover a spy before they deal damage to your guild?
2
Comments
There will be no access to API's or addon's
https://ashesofcreation.wiki/Addons.
Guild leaders will have several tools.
https://ashesofcreation.wiki/Guild_formation
Leadership tools
The developers are considering a number of leadership tools for guilds:[21][22]
Recruitment tools.[21][22]
Management tools.[21][22]
Delegation tools.[21][22]
Motivational systems.[21][22]
Communication tools.[21][22]
Guild alerts.[21][22]
Board messages.[21][22]
In game chat.[21][22]
Calendar (may be available via the mobile/web companion app).[23][21][22]
Roster.[21][22]
Standard guild ranks (such as Guild leader and officers).[24]
Custom rank names.[24]
A list of available permissions per rank/role.[24]
Departments within the guild structure with an associated leader.[24]
Audit logs may be available to guild leaders and officers.[25]
Deposits and withdrawals from the guild bank.[25]
Promotions.[25]
Kicks.[25]
Leaves.[25]
Guild stats.[26]
Information about guild membership, such as archetype and class makeup will be made available.[26]
Access to guild stats is subject a permissions structure.[26]
Think more old school spy vs spy type action. Everything done in shadows. Daggers in the dark kind of thing.
Side question. Are spies in EVE dumb enough to use in game trackable tools to communicate vs a random discord server or some other such communication program?
In a world where property destruction can be permanent or a massive setback it's really important that there is some kind of available defense option for guilds.
I can kind of see how that may have been the case 18 years ago. These days though, Discord is the primary means of communication for many online communities.
If this was something that was added to the game, I would make a point of always having a clean account to use for all of my spying activities. That way, if I were suspected of being a spy, I simply hand over the API for the account I am doing said spying from, they see it has nothing untoward happening, and they immediately drop any notion of suspicion that i may be a spy - making that spying even easier for me.
Basically, I'd turn the thing that they thing is a shield for them in to a weapon for me.
"It doesn't take proof to ruin a relationship. Only suspicion."
As detailed I have a ton of experience with this.
The short answer, yes.
Many times people will make small and stupid mistakes.
Things like sending some currency to their alt... which is in a rival alliance.
Or an old mail where they have friends with groups actively attacking your org.
You have to remember it's not just about communication.
It's about connections and where resources are going.
In order to utilize the API we built web interfaces to quickly and cleanly look through data like this.
Without those tools... well... you get owned. Rapidly.
This kind of investigation work is a massive part of EVE Online.
It's something I did for many many years.
Clean accounts were always met with questions and usually denial to the org.
No history? Red flag.
Especially if the player is skilled and knowledgeable.
Seen that tactic before and it usually works out just fine. Since the people inside the org also have API keys with the spy networks team it's just another internal audit. Since any player is allowed and encouraged to screw you over, a system of auditing and review is pretty commonplace. Suspicion just opens the audit, it generally doesn't lead to action until proof is discovered.
The old phrase always rings true.
Trust... but verify.
I hope AoC never have API checks, API checks never ever could stop the real spies anyway since they use the market alt as proxy
AoC should never follow EVE's path with those morbid API checks that let other uknown people read all your ingame emails, all wallet stuff, all contacts, etc
In EVE I have around 140 alts and I can prove it, AoC will never have so many alts because you can't have alpha accounts in AoC and you won't be able to buy subscription time with ingame currency
No API checks in AoC, if people want to spy a little bit then let them spy, you can't even multibox in AoC you will need 2 computers to play with 2 accounts and there is no potato mode to run many virtual machines
In other words, it only works on stupid people.
If I am maintaining an account for spying purposes, I am not sending resources to or from my main account - even if this mechanic you are asking for isnt in the game I wouldnt be doing that. The notion that I would have communication with anyone that I actually know from this account would mean I am an amateur at best - or one of those stupid spys from above. No one that knows my main will have any communication with this account, that should go without saying.
I would be maintaining an account that has the appearance of being on-again off-again in terms of its subscription, but has a history going back to the first month of the game - something that simply can not be done in EVE, but can in Ashes, which is why this kind of thing works in EVE but wont in Ashes.
If I then want to spy on a guild, I all of a "sudden decided" to play Ashes as my only MMO, and so I'm looking for a permanent in game home. Chances are, some of the people in the guild would even have grouped with my in the past, and assuming I maintain a memorable enough persona, would likely even remember me.
I wouldnt even be using the same credit card to pay the subscription for both accounts - just to be safe. I may go as far as to use a different computer and internet connection as well (spoofing IP and Mac addresses is viable, but easy to forget to do - using different internet connections and computers means these things dont need to be remembered).
I mean, I get that your suggestion would help deal with stupid spys. It just wouldnt do much to prevent real threats - not in a new game.
Edit to add; I'm not even saying I am against the idea, I'm just saying it wont work in Ashes - not against any real threat, and may indeed make spying even easier for people such as myself.
API checks is only for hoarding data from other people, since they download all information from your account, wallet transactions, contacts, they can downlad and read all your ingame eamails, contracts, all assets etc
BUT THEY ONLY CATCH PEOPLE WHO AREN'T SPIES, people get kicked out of alliances for no reasons
They find out that "you are spy" before you even know you were a spy LOL
The real spies use a proxy alt out of the alliance then spy say its a market alt
People who likes the API are actually spying on their own members, they want a Chinese level espionage in their own members
In the current world, it will likely be regulable by less consequential actions such as booting from guild and alliances not picking up a player, and as a result, I think it will happen more often.
I understand your point but that would be game breaking
In EVE Online there is a contacts list with standings it has:
The standings is for letting all your members be aware and act accordingly in case of need, but only people at war can be shot everywhere including the high security areas
Then all your members will see a tiny square with the color and people at war with you will be seen as flashy red with a white star in the square
This is a great idea that merits its own thread. Guild tools for KoS lists would be great, when you don’t have them it’s very hard to manage them in game.
Something like you can guild wide colour code people or guilds. So someone can be set as red (KoS), yellow, or however the guild wants.
I mean, PvE players know how to deal with this situation without needing to even engage in PvP.
I personally think Intrepid should specifically NOT add in such systems, forcing people to think of solutions other than just always "attack".
If you aren't smart enough to come up with a solution to a situation like this without resorting to fighting, then you should simply accept the corruption hit, imo.
Or, you know, we could make the game easy mode for PvP players. Make it so they dont need to think at all, kind if how WoW is for PvE.