Checking out the what mayors have at hand and I don't think mayors have enough for their decision making
Makes sense having more data for the node's grand strategy:
- citizens kills and death counts within the node: being PvE or PvP: all-time, last 7 days, last 24 hours
- list of guilds that have citizens in the node and how many many people from that guild are citizens in your node: so if a guild has 800 players and only 50 live in your node then it's important knowing they have 50 as citizens here. Because they may have 750 players from that guild living elsewhere and maybe even in the node that just declared ward on you, it's important knowing stuff
- email: mayor should have the option to email citizens being from patron guilds, other guilds, neutrals or all citizens
- caravan deaths: will there be any kill reports for caravans? so you know what went on, for now there is only a status thing... will the status be clickable and show who were defending and who were attacking?
- wars history: having all wars fought by the node, against who, warscore, kills x deaths, datetime... how much warscore which guild (and neutrals) contributed how many people they had on this
Mayors shouldn't be oblivious if they want to be good mayors
For now, that's a start, but can you imagine having to click player by player:
https://ashesofcreation.wiki/City_hall
Players can interact with the node board to get a list of its citizens.[40]
Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[40]
A bandit list seems odd
It implies people who kill caravans are some kind of criminals
There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[41] – Steven Sharif
Such list should not exist and should be replaced by a full Caravan PvP window
A Caravan PvP window should have:
- successful attacks, plus kills x deaths in that
- successful defenses, plus kills x deaths in that
- successful deliveries maybe
Let people take this content as be professional caravaneers and cut off this bandit list vibes because it brings wrong views about the people and the content
What is a bandit anyway?
To a person is a thing and to another person a bandit is a hero
Why in real life we have words for privateer, corsair, bucaneer and pirate?
It pretty much to sepparate who do you work for and where do you work at, but they were all equally PvPers in real life
Just let people have the data so they can put together the pieces of this puzzle the sandbox is
If the guy is the biggest "bandit" in the server but he has a 100% successful DEFENSE rate then he is more than welcome to defend my caravan, if there is just a "bandit list" and he is #1 then some demonic carebars with putrid hearts will think he is a bad guy