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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Pvp Suggestion
DaveLee
Member
Some of you out there have maybe heard of this mmo most probably not. There was a game called Rohan Blood Fued that was launched in 2008. In my opinion it had the best tab targeting combat system out of any mmo that I've played or watched videos on. And maybe even the best pvp system. It was my main mmo for 7 years although the main game died due to p2w and you had to play pservers. It was an absolute shit mmo but the combat system and pvp is what kept it somewhat alive. If I had to suggest a game to get ideas from as far as damage number visuals and tab targeting combat design it would be that one.
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Comments
So maybe Dune Awakening will end up a decent mmo too?
We have all played a game that has made an impression on us and we would like it to inspire AOC.
I personally loved the T4C system (game released in 1998). It worked like this:
- PvP ON everywhere but in the cities
- Loss of items/gear/XP at death. Percentage of losses set on a case by case basis depending on the server (some servers didn't touch XP because it's the most annoying at high level).
- The security/order was ensured by "Royal Guards". These Royal Guards were players with no particular powers except the one to display a player as "Outlaw".
- Outlaw players were hunted by APKs and it was encouraged to kill an outlaw (no punishment for you if you kill them)
- Players known to be toxic and griefers were put in jail (character stuck between four walls with sentences ranging from one hour to several months for repeat offenders).
- From level 20, players could learn a "Word of Recall" spell that allowed them to instantly find themselves in a temple to escape a fight without much risk. What was great was that this recall spell did not limit PvP. The players thought that if it went wrong they could recall, but they were not safe from a big critical hit that killed them almost instatly.
Of course, this was a different era. The servers had a capacity of 250 players and there were GM's in game all the time to regulate everything.
Today it has become difficult to manage a server with 8000 players and the corruption system seems to be a good compromise.
We'll see what happens!
A good game design don't involve literally stopping players from playing the game but controlling the behavior of a player through systems. Based on the amount of impact a player can have.
I am a little surprised by your lack of finesse, try to reread the post and you will understand that there is no question of using this prison system for AOC... I am telling with nostalgia, a past experience in another game, nothing more.
3 months prisons were extreme cases for super toxic players, kind of dumb captain of the football team in a small American town, harrassing noobs, from morning to evening that would deserve a lock ban in some other MMO.
Sanctions were appropriate in general and most of the time, it was between 1 hour and 48 hours.
If you look at the corruption system, it works almost the same way, if you kill looping noobs every days, you will have soo much corruption that you cannot play the game too.
Then you ban them you dont put them in jail that is just silly. Also toxic is subjective, if someone is spamming racial slurs non stop then you ban them if they continued it after multiple warnings.
Im not for mem stuff of putting people in jail to laugh at them, if someone does something that bad then it should be temp bans with different periods of length.
You can explain it to the dev who realeased T4C in 1998, they will certainly be happy to hear your review.