NiKr wrote: » A nonsensical off-topic response that in no way relates to this entire thread. Got it. Thank you.
Arya_Yeshe wrote: » I was editing and adding the Castle siges was added in the end of the reply check your shit up before you start flamming otherwise I will flame you as hard as I can
NiKr wrote: » And yet nothing of it addresses what I wrote in the OP.
NiKr wrote: » It doesn't have to be 2 different guilds. Could just be subguilds of the same one. And I've had a ton of cases where our ally list in L2 was full, but we had several more allies during sieges. The system-based allyship is not necessary to be allies in the game.
NiKr wrote: » Also, considering the potential profits from the castle, I'd assume most guild would be completely fine with doing this thing once a month for some nice stacks of cash. Don't even have to be allies with the defenders.
Nerror wrote: » I think the main limiter will have to come from the cost of the declaration scroll. One thing I would like to see is that alt characters on the same account as the character that is in a ruling guild aren't allowed to participate in guild sieges as attackers. Right now guilds are per character, so in theory the guild controlling the castle can have an alt guild with all the same members that could lay down the siege scroll. I don't think that should be possible. Sure, people can pay for extra accounts, but then we're entering the territory of making it not only ingame costly, but RL costly as well. The more hurdles against cheesing the system the better. If members of the ruling guild have to spend every moment ingame grinding for money and materials to both defend and attack, they'll grow tired of it after a month or two and either stop or find another guild. On a side-note, I think the GMs should keep an extra close eye on the 5 ruling guilds per server when it comes to RMT. The temptation to throw RL money at the problem will be great.
novercalis wrote: » " And even if they can afford it, if there is one or more guilds that genuinely want to attack and take over the castle, they can organize and kill the guild leader of the Fake Attackers to prevent them from planting the scroll until their own siege scrolls are planted." That wouldnt work - remember I am 600 strong. I will have the main guild defend and even gank / corrupt to protect my fake guild to get the scroll of.
George_Black wrote: » It's a bad design to make sieging instanced. I hope they change their minds at IS.
Dolyem wrote: » What if picking one side or the other marked those players as enemies/allies for the month/whatever period of time? So not only would that guild be marked at war with its own counterpart guild that cheesed the siege, but the counterpart wouldn't be able to assist the main guild when all of the other players that were attacking in the siege fight them throughout the set time in open world?
Taleof2Cities wrote: » We're getting close to the monthly development update stream,Nikr ... just two days away. It's a great time to get your question (questions?) in for the Q&A session of the stream.
Noaani wrote: » I get all of this, but again, I don't see the issue. Guild cap in Ashes is about 300. Alliance cap is 4 guilds. This means that an alliance can have up to 1200 players in it.
Noaani wrote: » Once again, my position is that IF you are in a position where you have the full trust of more than that many players, the castle will essentially go uncontested.
Noaani wrote: » What about if they only bribe enough players so that if all of those that are left decided to attack, they wouldn't be able to beat all of those that had taken the bribe. Still valid?
novercalis wrote: » Defending Guild and it's guild member can defend their castle every month. Attacking players will have a cool down to Seige a castle, 90 days. Meaning they can't attack the SAME castle again. They can choose to participate in another castle(s). Thus Mega Guilds trying to abuse the system can only do it once every 4 months Alliance Guilds can only help you every 4 months.
Strevi wrote: » Players who attack the castle caravans should have priority in participating in the siege.
Nerror wrote: » I think the main limiter will have to come from the cost of the declaration scroll. Castle sieges aren't just for anyone who shows up to attack. An attacking guild has to complete a quest to get the scroll, and that could be an expensive endeavour. On top of that, they might not be the first there to declare, and even if they are, if they don't manage to defend the guild leader during those 5 minutes it takes to lay down the declaration scroll, another guild may beat them to the punch.
Nerror wrote: » One thing I would like to see is that alt characters on the same account as the character that is in a ruling guild aren't allowed to participate in guild sieges as attackers.
Jhoren wrote: » If you're 600 strong and half the guild (aka the other guild(s) in the alliance) don't mind not getting any of the benefits of controlling the castle, even though they may even have been working hard to get the materials for the siege scroll, then sure, it'll likely require an alliance of guilds of equal size to attack and get their scroll off first.
NiKr wrote: » Noaani wrote: » I get all of this, but again, I don't see the issue. Guild cap in Ashes is about 300. Alliance cap is 4 guilds. This means that an alliance can have up to 1200 players in it. Smaller guilds will have better perks, so I'd assume that the main part of the guild would consist of 4 60-member guilds. And the second half of the guild would be in a huge 250-member (if not full 300) guild, so that it's easier to fill out the siege slots.
This is where I have an issue. Mainly because the first few questions wouldn't be feasible for a server of even 10k players and because this particular part doesn't even work in the current design.
And as for "there's gonna be an easier castle", I really don't think so. It'll take just one successful foe siege to show all the other guilds that it's a viable tactic to protect what you have. Then the defending guilds will either gather enough people to do it, or will try paying enough mercs to do it. 1250 people would still be only a fraction of the overall server population