Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Monsters name tags
Snekkers
Member, Alpha Two
I think that nametag of the monsters should not be constantly visable, i like NW solution to that where you can see a nametag of a mobs only really close or when you aim ur crosshair at them from mid range or when they are agro at you. I would like to see the same solution in ashes.. and font is not perfect but im pretty sure that its a subject to change and they didnt work on it just yet
0
Comments
Yes, there may be variants of a mob, but then that is what the visual differentiation of the mob design is for.
If you are running through a cave filled with mushrooms you shouldn't know ahead of time which of them are mobs.
Make it a special monster ability that can be cancelled out by a class ability.