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AI generated content and code and holy crap it's wild...

NerrorNerror Member, Alpha One, Adventurer
edited December 2022 in General Discussion
I just watched Linus Tech Tips from last night about the OpenAI ChatGPT. It starts at around 20 minutes in: https://www.youtube.com/watch?v=Luz82RG5PqA

First of all, holy shit this tech is both scary and exciting. Very impactful as Luke was saying. It can write essays, it can write actual functional code, so any writers and developers out there might as well get used to learning to use this tool or they may be out of a job within the next few years. In general, this tech is going to be changing and in some cases replacing SO many jobs. https://openai.com/blog/chatgpt/

The chatbot currently doesn't know much about Ashes of Creation if just asked directly what Ashes of Creation is:
Ashes of Creation is an upcoming massively multiplayer online role-playing game (MMORPG) developed by Intrepid Studios. It is set in a fantasy world and features a unique player-driven world development system where player actions have a lasting impact on the game world. The game has not yet been released, so not much information is available about it at this time.

I got it to write some quests for Ashes of Creation, but they were pretty generic. I asked it to write for WoW instead, and it started incorporating WoW specific locations. Still not great quests, but they could definitely be starting points if the dev team get stuck on finding new ideas.

I then asked this: Can you come up with background lore for ashes of creation with 10 gods?

And it showed it clearly had read up on the game:
Sure, here is some background lore for Ashes of Creation featuring a pantheon of ten gods:

In the beginning, there was only The Essence, a primordial energy that permeated the universe. From this Essence, the ten deities were born, each representing a different aspect of the universe. They formed a pantheon of gods that existed in a realm outside of the material plane.

The gods were beings of The Essence, and they had the ability to manipulate it to create magic. They used this power to shape the world of Verra, creating mountains, oceans, and life.

However, not all of the gods were content with their creation. Three of the ten, known as the Others, believed that the world of Verra was incomplete without the presence of intelligent beings. They sought to elevate the animals of the world to the level of the gods, and taught them how to wield the power of The Essence.

The Seven, the other seven gods, opposed the Others' plans. They saw the creatures of Verra as inferior, and did not want to share their power with them. A great celestial battle ensued, with the Seven ultimately emerging victorious. The Others were banished to The Void, along with the creatures they had sought to elevate.

The Seven then set about creating four divine races to inhabit the world of Verra. They split their own qualities between these races, imbuing them with the ability to wield The Essence. These races would become the ancestors of all intelligent beings on Verra.

The Seven established their own spheres of influence, watching over and guiding the inhabitants of the world. They were worshiped by the divine races, who built temples in their honor.

But the Others were not gone for good. They remained in The Void, plotting their return. And in time, their influence began to seep through into the world of Verra, corrupting the hearts of the divine races and sowing the seeds of conflict and chaos.

The balance of power among the gods was forever altered, and the struggle between good and evil began. This conflict would shape the history of Verra, and the fates of all who lived there.

I asked it: Can you try to change this lore to include the Tulnar as well?

And got a lot of the same but with some changes: :wink:
However, not all of the gods were content with their creation. Three of the ten, known as the Others, believed that the world of Verra was incomplete without the presence of intelligent beings. They sought to elevate the animals of the world to the level of the gods, and taught them how to wield the power of The Essence.

One of these creatures, a race of intelligent, fur-covered beings known as the Tulnar, proved to be particularly adept at wielding The Essence. The Tulnar grew powerful, and began to challenge the gods themselves.

The Seven, the other seven gods, opposed the Others' plans. They saw the Tulnar as a threat to their power, and did not want to share their world with them. A great celestial battle ensued, with the Seven ultimately emerging victorious. The Others were banished to The Void, along with the Tulnar and the other creatures they had sought to elevate.

I am not really sure if there is a specific point to my post here, other than letting people know this can and will affect the world, gaming in general, and quite possibly Ashes of Creation too. We'll still need good human developers and writers obviously, but this could be a tool to expedite development. I can see a few pitfalls too.

Edit: Oh, and try to ask it to write in whatever non-english language you speak. :smiley:

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    AzheraeAzherae Member, Alpha One, Adventurer
    Isn't it fun?

    It doesn't tend to save a lot of time writing code, but you can do itemization with it using a good baseline if you just want to pad a design space.
    Sorry, my native language is Erlang.
    
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    NerrorNerror Member, Alpha One, Adventurer
    Azherae wrote: »
    Isn't it fun?

    It doesn't tend to save a lot of time writing code, but you can do itemization with it using a good baseline if you just want to pad a design space.

    I asked it to write some fantasy food for an MMORPG and got these in 10 seconds. With better refinement and more precise questions this is a great idea generator:
    • Ambrosia: A mythical food or drink that grants immortality to those who consume it.
    • Elixir of life: A potion that can grant eternal youth or immortality.
    • Unicorn meat: The meat of the mythical unicorn, said to have miraculous healing properties.
    • Dragon steak: A hearty cut of meat from a dragon, said to grant strength and power to those who eat it.
    • Phoenix eggs: Eggs laid by the mythical phoenix, said to grant the ability to rise from the ashes and be reborn.
    • Mermaid's tears: Tears shed by a mermaid, said to have the power to heal any wound or illness.
    • Giant's bread: A loaf of bread made from the grains grown by giants, said to grant the eater increased strength and vitality.
    • Pegasus milk: The milk of the mythical pegasus, said to have the ability to grant the gift of flight.
    • Chimera's blood: The blood of the mythical chimera, said to grant the ability to shape-shift.
    • Centaur's apples: Apples grown by centaurs, said to grant the ability to run at great speeds.
    • Elf bread: Bread made by elves, said to grant the eater increased agility and speed.
    • Orcish ale: A strong, fermented drink favored by orcs, said to grant increased stamina and ferocity in battle.
    • Troll's brew: A concoction made from the bile and other bodily fluids of trolls, said to grant increased strength and regenerative abilities.
    • Dryad's honey: Honey made by the tree-dwelling dryads, said to grant the ability to communicate with plants and animals.
    • Satyr's cheese: Cheese made by satyrs, said to grant the ability to see into the future.
    • Minotaur's steak: A hearty cut of meat from a minotaur, said to grant increased endurance and resilience.
    • Harpy's eggs: Eggs laid by harpies, said to grant the ability to fly.
    • Medusa's grapes: Grapes grown by the Gorgon Medusa, said to grant the ability to turn others to stone.
    • Cyclops' cheese: Cheese made by the one-eyed cyclops, said to grant increased vision and perception.
    • Kraken's tentacles: Tentacles from the legendary sea monster, said to grant the ability to breathe underwater.
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    AzheraeAzherae Member, Alpha One, Adventurer
    As you probably know from my other posts, this is sort of 'my area', so allow me to add to your post for engagement of others.

    So I have a pretty good idea of what does and doesn't work and why (I spend time pushing the limits of this, so I have a lot of knowledge about 'what you can't always easily get it to do).

    tl;dr is that MOST of the time you will get generic recombinations, which will lead to more convergence and lack of 'originality', but for base structures where convergence is optimal, it's a MASSIVE timesaver.

    The problem is that everything ends up feeling... well... generic. Alternately you can feed two or three thousand lines of human-generated 'baseline' for your lore and game into it and then let it go to town on THAT.

    Helps if you can get up to 10,000.
    Sorry, my native language is Erlang.
    
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    NerrorNerror Member, Alpha One, Adventurer
    Oh and another one. I wrote the following:
    A snorse is a mix of a snail and a horse. Please make a fantasy recipe using snorse for an mmorpg

    and I got this:
    Snorse and Unicorn Egg Omelette

    Ingredients:
    1 snorse, cleaned and chopped into bite-sized pieces
    1 unicorn egg, beaten
    1 cup of chopped herbs (such as parsley, basil, and chives)
    1 onion, diced
    1 cup of grated cheese (such as cheddar or mozzarella)
    Salt and pepper to taste

    Instructions:

    In a large frying pan, heat some oil over medium heat. Add the snorse and cook until browned on all sides. Remove from the pan and set aside.
    In the same pan, add the unicorn egg and cook until it begins to set.
    Add the herbs, onion, and grated cheese and cook until the omelette is fully set and the cheese is melted.
    Season with salt and pepper to taste and serve hot.
    Enjoy your snorse and unicorn egg omelette!

    I'll stop spamming now, but I friggin' love this thing!
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    NerrorNerror Member, Alpha One, Adventurer
    Azherae wrote: »
    As you probably know from my other posts, this is sort of 'my area', so allow me to add to your post for engagement of others.

    So I have a pretty good idea of what does and doesn't work and why (I spend time pushing the limits of this, so I have a lot of knowledge about 'what you can't always easily get it to do).

    tl;dr is that MOST of the time you will get generic recombinations, which will lead to more convergence and lack of 'originality', but for base structures where convergence is optimal, it's a MASSIVE timesaver.

    The problem is that everything ends up feeling... well... generic. Alternately you can feed two or three thousand lines of human-generated 'baseline' for your lore and game into it and then let it go to town on THAT.

    Helps if you can get up to 10,000.

    Yep the generic feeling is very apparent. For it to be really good for Ashes it needs a specific baseline as you say.
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    I would absolutely adore things like that
    PvE means: A handful of coins and a bag of boredom.
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