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Too bright? Needs to be darker in nighttime

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  • LudulluLudullu Member, Alpha Two
    Iskiab wrote: »
    After this thread I saw a stream of Asmongold playing Elden Ring again. He goes into a cave and can’t see anything, even with a lantern.

    Now there are 2 different takes:

    1. How immersive, it’s dark and creepy like a real cave.
    2. I’m being hit with ranged attacks and can’t see jack. This blows, I’m leaving.

    Asmon was number 2, and I think a lot of players would feel the same.
    That second one could be properly designed around, while keeping the "realism" of that kind of situation. Just as Azherae said, people are very good at adapting to changes, so Intrepid could have the entrance to the cave be super dark and with no ranged mobs anywhere around, while the deeper parts are brighter because the character "got used to" the darkness.

    Though depending on dev tools, this kind of design could vary from "a gimmicky mechanic where if you stand 5m into a dungeon everything is fucking black w/o changes" to "characters perfectly react to sudden changes in lighting, based on the physics engine" (or would it be smth like Lumen? whatever).

    ER could kinda get away with pure darkness because that was part of the difficulty of the game. If you wanted to see - you needed a torch, which "removed" a slot from your hand. Non-survival-game mmo shouldn't have that kind of mechanical design, but I do think they could pull of the feelings of realism that this kind of design brings.
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