Hello everyone,
First and foremost: I'm aware that mob balancing/difficulty is something that is subject to change. That's not what I'm going to point out in this thread.
https://youtu.be/cqIiIeI-XvA?t=2034
Take a look at this encounter that we have seen in the livestream. The golem seems confused and doesn't really do anything except casting 1 ability.
It runs against the bridge - does one auto attack on Keenan - then continues to run against the bridge. The golem could have had 30.000 HP and it would have not mattered. It's not challenging at all if the mob AI behaves like that.
Also not to mention: The animations on the enemies in general look all janky. (34:12 for example). Though I think Intrepid is aware of that already.
What I think Elite Mobs should look like in the future?:
https://youtu.be/BfsiS5-Vdg8?t=32
https://youtu.be/u11TNYGi7MI?t=6
Thanks and have a good day everyone.